Reply
Fender Bender
Registered: 12/06/2011
Online
3979 posts
 

Re: Live Update to Multiplayer

Sep 5, 2013

Psyschock wrote:=

I wish missing EU gore was an issue you only have to fix though...


America wouldnt benefit from this, so it wont be done. 

Message 41 of 135 (448 Views)
Reply
0 Likes
Naughty Dog Developer
Registered: 06/29/2013
Online
133 posts
 

Re: Live Update to Multiplayer

Sep 5, 2013

The only buff we're currently considering for the Burst Rifle is its effectiveness vs armor.

 

There is no glitch that we can find with how it behaves against armor, it's just not that effective: 3 shots to take off chest armor, 2 shots for the helmet.

Message 42 of 135 (444 Views)
Lombax Warrior
Registered: 09/05/2013
Offline
106 posts
 

Re: Live Update to Multiplayer

Sep 5, 2013

Do you feel at ND that the SAR is superior then then burst gun in every way?

Message 43 of 135 (422 Views)
Treasure Hunter
Registered: 11/12/2009
Online
4794 posts
 

Re: Live Update to Multiplayer

Sep 5, 2013

sintax201 wrote:

The only buff we're currently considering for the Burst Rifle is its effectiveness vs armor.

 

There is no glitch that we can find with how it behaves against armor, it's just not that effective: 3 shots to take off chest armor, 2 shots for the helmet.


Maybe consider ammo cost? As of now the burst rifle's ammo cost 150 supplies for 1 burst, in which it takes 2 burst to down a player. The SAR gets 4 bullets for 220.

 

150 x 2 burst = 300 supplies for a single down (unless every bullet lands a headshot, but c'mon what are the chances)

 

Meanwhile the SAR...

 

220 x 2 = 440 supplies for 2 downs, and up to 4 is all are headshots.

 

 

That's 140 supplies for an extra down, and for potential for several more. If you want 2 kills with the burst rifle you need to spend 600 points compared to 440 points for the SAR, which also has ammo left over. All of this is even considering not a single bullet of the burst rifle misses, in which it takes even more ammo. 

 

 

tlousig2
Message 44 of 135 (425 Views)
Lombax Warrior
Registered: 09/05/2013
Offline
106 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

I also thing the burst should get a ammo cost buff, just cant compete with the SAR, which is good close range anyway

Message 45 of 135 (396 Views)
Reply
0 Likes
Naughty Dog Developer
Registered: 06/05/2010
Online
615 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

Fakehound wrote:

sintax201 wrote:

The only buff we're currently considering for the Burst Rifle is its effectiveness vs armor.

 

There is no glitch that we can find with how it behaves against armor, it's just not that effective: 3 shots to take off chest armor, 2 shots for the helmet.


Maybe consider ammo cost? As of now the burst rifle's ammo cost 150 supplies for 1 burst, in which it takes 2 burst to down a player. The SAR gets 4 bullets for 220.

 

150 x 2 burst = 300 supplies for a single down (unless every bullet lands a headshot, but c'mon what are the chances)

 

Meanwhile the SAR...

 

220 x 2 = 440 supplies for 2 downs, and up to 4 is all are headshots.

 

 

That's 140 supplies for an extra down, and for potential for several more. If you want 2 kills with the burst rifle you need to spend 600 points compared to 440 points for the SAR, which also has ammo left over. All of this is even considering not a single bullet of the burst rifle misses, in which it takes even more ammo. 

 

 


We are considering adjusting some of the part costs of certain items.

Message 46 of 135 (377 Views)
Treasure Hunter
Registered: 11/12/2009
Online
4794 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

MacGruber310 wrote:

Fakehound wrote:

sintax201 wrote:

The only buff we're currently considering for the Burst Rifle is its effectiveness vs armor.

 

There is no glitch that we can find with how it behaves against armor, it's just not that effective: 3 shots to take off chest armor, 2 shots for the helmet.


Maybe consider ammo cost? As of now the burst rifle's ammo cost 150 supplies for 1 burst, in which it takes 2 burst to down a player. The SAR gets 4 bullets for 220.

 

150 x 2 burst = 300 supplies for a single down (unless every bullet lands a headshot, but c'mon what are the chances)

 

Meanwhile the SAR...

 

220 x 2 = 440 supplies for 2 downs, and up to 4 is all are headshots.

 

 

That's 140 supplies for an extra down, and for potential for several more. If you want 2 kills with the burst rifle you need to spend 600 points compared to 440 points for the SAR, which also has ammo left over. All of this is even considering not a single bullet of the burst rifle misses, in which it takes even more ammo. 

 

 


We are considering adjusting some of the part costs of certain items.


Cool, that's great, 110-120 would be a good range for 3 bullets for the burst rifle in my opinion. Anyway I'm looking forward to it.

tlousig2
Message 47 of 135 (372 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 07/23/2012
Online
6698 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

You just made Viron OP!!!

 

good updates though

Feet
Message 48 of 135 (355 Views)
Reply
0 Likes
Last Guardian
Registered: 11/24/2011
Offline
11295 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

Eric-ND wrote:

Explosion Expert –

 

level 1 – reduced to 20% for explosives, 10% for Molotovs

level 2 – reduced to 40% for explosives, 20% for Molotovs

 

Hunting Rifle –

 

Base Weapon – 10% increase in scope-in speed

                               8% increase in reload speed

Upgrade 1 –        8% increase in scope-in speed

 

Flamethrower – Killing efficiency has been increased.

 

Keep in mind that Upgrade level 2 Hunting Rifle stays exactly the same, and the reload speed of upgrade 1 is the same as before so that will make the Hunting Rifle pretty sweet. 


Thanks you so much Eric. We all love you again. Smiley Happy

Message 49 of 135 (458 Views)
Reply
0 Likes
Highlighted
Uncharted Territory
Registered: 06/17/2011
Offline
1431 posts
 

Re: Live Update to Multiplayer

Sep 6, 2013

After trying out the hunting rifle after the patch I can really feel the improvement at base level and the upgrades; much better and much more effective.

Thank you for this.

 

>> Multiplayer TLOU: http://www.youtube.com/user/DanViron
>> Twitter: https://twitter.com/VironZz
Message 50 of 135 (455 Views)