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Aug 15 2013
By: Wakeboarder56 Uncharted Territory 1351 posts
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Map design behind the scenes

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39 replies 533 views Edited Aug 15, 2013

http://www.ign.com/articles/2013/08/15/the-last-of-us-multiplayer-behind-the-scenes?abthid=520d3a2a8...

Here are some interviews with a map designer walking through his thoughts and creative process on the existing seven maps. They point out quite a few easter eggs and hiding spots in the map walkthroughs.

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Treasure Hunter
Registered: 06/24/2011
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Re: Map design behind the scenes

Aug 15, 2013
"And if you’re a fan of Naughty Dog, you’re certainly want to keep an eye on IGN in the coming weeks, because we have something awesome coming up."

Still soon™
Ho Ho Ha Ha
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Fender Bender
Registered: 06/15/2012
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Re: Map design behind the scenes

Aug 15, 2013

He's right about downtown though, it really is an awesome map but a lotof the areas the developer is showcasing are never used due to the current box locations. For instance boxes that rotate in the alleys and buildings back at spawns would make the better areas utelized in combat more. In downtown, every firefight I've ever had has been by the trains.

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Uncharted Territory
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Re: Map design behind the scenes

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Aug 15, 2013

So many areas cut out of the final map. Especially bills town.

 

**bleep** also sounded huge and exciting Smiley Sad

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Hekseville Citizen
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Re: Map design behind the scenes

Aug 15, 2013

I'm surprised about the bad reception the downtown map got. The more I play that map, the more i'm liking it. People probably didn't like that it was the worst lit map of the bunch and has too much tight corridors. I hope they make a daytime version of downtown.. for free of course Smiley Happy That will be great. Adding a zipline from one end to the other will be awesome too.

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Splicer
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Re: Map design behind the scenes

Aug 15, 2013

So I learned you can climb into the little dark box office booth at Checkpointe...never knew that and I've been playing since the game came out. I never see people in there, did people here know about that spot? It's definitely a death trap from nailbombs and molotovs.

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Fender Bender
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Re: Map design behind the scenes

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Aug 15, 2013

brich_26 wrote:

So I learned you can climb into the little dark box office booth at Checkpointe...never knew that and I've been playing since the game came out. I never see people in there, did people here know about that spot? It's definitely a death trap from nailbombs and molotovs.


That moment blew my mind.

 

NAUGHTY DOG! PLEASE OPEN THE DAM BACK UP WITH THE BIRDGE! That sounded so awesome.....

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Uncharted Territory
Registered: 01/27/2012
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Re: Map design behind the scenes

Aug 15, 2013

The Dam had sounds like it had so much potential to be an awesome map with the bridge and ranch house and sniper towers.

 

Now it's a mediocre map at best.  

 

 

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Treasure Hunter
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Re: Map design behind the scenes

Aug 15, 2013
Yeah I think the dam would have been cooler if it had the bridge still..
tlousig2
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Uncharted Territory
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Re: Map design behind the scenes

Aug 15, 2013
What really interested me (besides the box office and bridge on the dam) was that you could get on more rooftops on Lakeside. I understand it's an open map and a good sniper could do quite a bit up there, but it would have been fun to parkour from roof to roof.
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