The only statistic shown on the leaderboard is "Max clan size" and the players are ordered in how many people they have in their clan. The top currently has 96 (player NDI-DRE).
wrong mate , according to the guy with the mp videos they also contain a few other things cant remmember them all but Supply Points SPM was on eof them.
Ok so you know how when people in MP "scavenge," get kills, and otherwise collect those points?
My question is, do those "points" go to leveling you up? Reason I ask is, remember when that guy Crafted the Shotgun for 400 points? Does that mean that those 400 points wont go toward leveling him up?
I know ill find out in a couple days, just wondering if anyone else has thought about this
Say NO to paid DLC maps
What's up TLOU fans? This is my first post over here, but I just wanted to say that there's some SOCOM fans looking forward to the round based MP, I hope you guys at ND expand off that, it's a good look.
Have you guys considered 6v6 or 8v8? I'm liking the 4v4 & It fits well with the post pandemic/apocolyptic theme, but I think you can capitalize even further on larger clans out there. Good luck with the release, we're all ready!
Hmmm... this stuff with main classes and custom loadouts is sounding good. If it means what I think it means, the MP won't be too evil against beginners. I'm thinking the beginners will have access to these classes and that theses classes will have non-customzable load-outs... but these loadouts will have a decent amount of raw power. So, the players can use these classes while they unlock a decent amount of stuff to mount their own custom loadout. The basic idea is that the proggression is more about giving you more options and less about giving you more raw power. If this is the scheme being used, it is very important that the standard classes have a decent power (but I'm not so super optimistic about this).