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Lombax Warrior
Registered: 04/21/2010
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169 posts
 

Re: New skills topic.

Mar 4, 2014

Swordsman20 wrote:

Hat Changer (3-7 points)

Level 1 - Allows you to change your hat between respawns

Level 2 - Hat changes to a random hat when you get an execution

Level 3 - Allows you to change the opponents hat when you kill them


You know, this could be quite fun actually. Not very useful though, but still fun. At least, it won't lead to any negative impact on the core gameplay.

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Wastelander
Registered: 07/24/2010
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617 posts
 

Re: New skills topic.

Mar 4, 2014

Oshnaj wrote:

ExOTiC1234 wrote:
Whisperer 2- Callouts are silent to the enemy.

Sounds good but alas, you can camp easily in that way, since they don't hear they have been marked unless they're using Strategist 1.


I am playing with a 5.1 Headset.

I know/hear exactly where the enemy is hiding who is calling out.

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Lombax Warrior
Registered: 11/18/2012
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92 posts
 

Re: New skills topic.

[ Edited ]
Mar 4, 2014

Racist Elitist. (1-2 points)

Level 1: you're only able to play against players from your region. 

Level 2: you're only able to play against players from your region. Lowest allowed ping of your opponets and teammates: 3 bars. 

 

Turtle shell (4-5 points)

Level 1: You are immune to shivs (only if you're wearing armor), molotovs can down you without executing.

Level 2: You are immune to shivs, molotovs can down you without executing. Armor can take more damage before it gets destroyed.

 

(lol ideas tbh)

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Lombax Warrior
Registered: 01/25/2010
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146 posts
 

Re: New skills topic.

Mar 4, 2014

Lordidude wrote:


I am playing with a 5.1 Headset.

I know/hear exactly where the enemy is hiding who is calling out.


They won't hear the callouts. That's what ExOTiC1234 is saying by using "Whisperer 2."

I use 7.1 too and I can hear where are they, anyone can. :smileyvery-happy:

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Chilean blood
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Hekseville Citizen
Registered: 06/20/2013
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359 posts
 

Re: New skills topic.

Mar 4, 2014

Some skills we have already have level 3's, and I want the ones with level 2 to have level 3's, like Collector or Sharp Ears.

 

Otherwise, a Gas Mask purchasable sounds pretty neat; different from the usual weapons we have there; but that's not a skill.

 

Their should be some TEAM skills that parites can make use of.  Like someone has 'Team Collector', which increases the entire team's part intake by 20%.  Or 'Team Gun Expert', which increases the damage of each team member's gun by a certain percentage.  "Team Explosive Expert', which increases radius and damage of throwable weapons by 15%.

 

And these Team Skills won't stack; so if everyone has Team Collector, it won't make it 80% more parts, it just stays at 20%.  This encourages teams to create complimentary classes that work together.

 

Other than that, who likes the idea of a Crossbow?  It's the Purchasable equivalent to the Bow.

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1. The Last of Us
2. Red Dead Redemption
3. Assassin's Creed II
4. Mass Effect 2
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Fender Bender
Registered: 02/12/2014
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2489 posts
 

Re: New skills topic.

Mar 4, 2014
What would make the corssbow more different from the bow?
Adds a scope? But slower reload time. I could see that happening
Quotes from BGzHD:

"Listen Mode is Superman X-Ray vision and is OP"

"Tactical Shotgun makes the purchasable obsolete"

"Crossbow, or as I like to call it, DUH BEAST BOW"

"Crossbow makes the Bow obsolete"

"Im outta here yall, peace"

"You mad hype right now"
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Lombax Warrior
Registered: 01/23/2012
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146 posts
 

Re: New skills topic.

Mar 4, 2014

team skills will make groups even more overpowered when playing against randoms, since you can adjust your skill for maximum efficiency

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Sackboy
Registered: 06/18/2012
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311 posts
 

Re: New skills topic.

Mar 5, 2014

Zookeeper
Level 1: Spawn a giraffe to ride into battle (4 points)
Level 2: Spawn giraffes for all your teammates (6 points)

 

Traitor
Down and special execute one teammate who has annoyed you (1 point)

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Fender Bender
Registered: 02/12/2014
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2489 posts
 

Re: New skills topic.

Mar 5, 2014
*Only available on Bus Depot map. So buy the **bleep** dlc suckers!!
Quotes from BGzHD:

"Listen Mode is Superman X-Ray vision and is OP"

"Tactical Shotgun makes the purchasable obsolete"

"Crossbow, or as I like to call it, DUH BEAST BOW"

"Crossbow makes the Bow obsolete"

"Im outta here yall, peace"

"You mad hype right now"
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Hekseville Citizen
Registered: 08/30/2013
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244 posts
 

Re: New skills topic.

Mar 5, 2014

TJByrum wrote:
And these Team Skills won't stack; so if everyone has Team Collector, it won't make it 80% more parts, it just stays at 20%.  This encourages teams to create complimentary classes that work together.

 


This could work against players in "no parties" mode though... if everyone is using loadout points, but nobody would know if anyone else was using it.

The infected as seen in TLOU Multiplayer:

Runners- Noobs
Stalkers- Covert Training 3 users
Clickers- Constant reloaders
Bloaters- People getting blown up by bombs
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