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Treasure Hunter
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Re: Please Nerf Molotovs

Jul 13, 2013
Yeah it's easy to dodge molotovs when they're thrown one after the other with explosive expert two.

Riiiigght........... :-D
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Hekseville Citizen
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Re: Please Nerf Molotovs

Jul 13, 2013

 


Soraphet wrote:
That's great. Complaining about complainers when the molotov complaint is an actual one. What's your k/d devon?
First, you need to go back to COD if since you love k/d so much. Mine is a 1.6 in supply raid and 2.3 in survivors so I'm not a scrub because I usually win most of the matches I'm in. Second, molotovs do have their issues but nerfing them won't solve the armor vs flame bug and the lag that occurs when throwing it. Putting a limit cap on the molotovs apperance rate won't solve the technical issues, so maybe we should focus on that then saying that they need to be nerfed. Robot tongue

 

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Hekseville Citizen
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Re: Please Nerf Molotovs

Jul 13, 2013

tripleWRECK wrote:
In the current state of the game either molotovs needs to be restricted to 1 at a time per player or Explosion Expert needs drastic rebalancing.

I agree with the Explosion Expert point cause that is what causes most of the molotovs inconsistencies. Being killed with a molotov a good 2 yards from you needs to go.  

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Lombax Warrior
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Re: Please Nerf Molotovs

Jul 13, 2013

devonjames-25_ wrote:

 


Soraphet wrote:
That's great. Complaining about complainers when the molotov complaint is an actual one. What's your k/d devon?
First, you need to go back to COD if since you love k/d so much. Mine is a 1.6 in supply raid and 2.3 in survivors so I'm not a scrub because I usually win most of the matches I'm in. Second, molotovs do have their issues but nerfing them won't solve the armor vs flame bug and the lag that occurs when throwing it. Putting a limit cap on the molotovs apperance rate won't solve the technical issues, so maybe we should focus on that then saying that they need to be nerfed. Robot tongue

 


K/d is a measure of skill, why are you so defensive about it? Like it or not, I prefer to know I'm talking to a somewhat decent player rather than a negative **bleep**ter I can ignore.

 

I'm not even suggesting a limit or the technical issues. Are you really this dense? This is about molotovs being op, which they are, and how to fix it. Technical problems with them are irrelevant

sanddude20 wrote:
Maybe every game you have you run into 20 molotovs, who knows, but a smart team can easily counter that.
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Keyblade Wielder
Registered: 07/23/2012
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Re: Please Nerf Molotovs

Jul 13, 2013

Soraphet wrote:

devonjames-25_ wrote:

 


Soraphet wrote:
That's great. Complaining about complainers when the molotov complaint is an actual one. What's your k/d devon?
First, you need to go back to COD if since you love k/d so much. Mine is a 1.6 in supply raid and 2.3 in survivors so I'm not a scrub because I usually win most of the matches I'm in. Second, molotovs do have their issues but nerfing them won't solve the armor vs flame bug and the lag that occurs when throwing it. Putting a limit cap on the molotovs apperance rate won't solve the technical issues, so maybe we should focus on that then saying that they need to be nerfed. Robot tongue

 


K/d is a measure of skill, why are you so defensive about it? Like it or not, I prefer to know I'm talking to a somewhat decent player rather than a negative **bleep**ter I can ignore.

 

I'm not even suggesting a limit or the technical issues. Are you really this dense? This is about molotovs being op, which they are, and how to fix it. Technical problems with them are irrelevant


you don't have to be good/bad at the game to have an opinion about it. This comment here just makes you look arrogant and douchey.

Oh, I'm just leaving. -Best Uncharted character ever
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Lombax Warrior
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Re: Please Nerf Molotovs

Jul 13, 2013
And? I don't value a person's opinion if he has a .40 kdr
sanddude20 wrote:
Maybe every game you have you run into 20 molotovs, who knows, but a smart team can easily counter that.
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Uncharted Territory
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Re: Please Nerf Molotovs

Jul 13, 2013

As I stated in another thread, ND should experiment by reducing the number of medkits on the map and also increase the respawn time.  

 

Since the same materials are used for a Moltov, this could make players think twice about using precious materials for moltovs and use them to heal.

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Treasure Hunter
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Re: Please Nerf Molotovs

Jul 13, 2013

Soraphet wrote:
And? I don't value a person's opinion if he has a .40 kdr

And by posting that sentence, you can now be assured that no one on this forum values your opinion on anything.

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Lombax Warrior
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Re: Please Nerf Molotovs

Jul 13, 2013
Cute statement. Feel free to keep living your reality of molotovs being okay and not broken in their current state
sanddude20 wrote:
Maybe every game you have you run into 20 molotovs, who knows, but a smart team can easily counter that.
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Treasure Hunter
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Re: Please Nerf Molotovs

Jul 13, 2013

TimeWarnerSux wrote:

As I stated in another thread, ND should experiment by reducing the number of medkits on the map and also increase the respawn time.  

 

Since the same materials are used for a Moltov, this could make players think twice about using precious materials for moltovs and use them to heal.


Think i replied to something like this in another thread, but that wouldnt work because people with crafter 3s on the team will still get plenty of health and mollies, whereas those who dont run crafter wont get anything. Totally counterproductive, as it will FORCE EVERYTONE to use crafter 3, and the problem will continue.

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