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Treasure Hunter
Registered: 12/06/2011
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Re: Please Nerf Molotovs

Jul 13, 2013

cdub420-- wrote:

How to fix molotovs:

- Do not increase their radius of explosion with Explosive Expert.

This game turned into "molotov dodgeball" right after Explosive Expert 2 was patched in. 

Good teams have figured out running Crafter 3 + EE2 turns this game into one big clusterf*ck. In my opinion, the game was better without EE2 in the game.

Of course people love their crutches. I suspect all the people who say "molotovs are fine" are the ones abusing it the hardest.


I think i love you, cdub420-- Heart

 

Smiley Wink

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Lombax Warrior
Registered: 02/15/2011
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Re: Please Nerf Molotovs

Jul 13, 2013

thread is already too long to read the back and forth, but i can guess.  I'm almost completely certain that some squeaky wheels in the forums will have little effect on game changes compared to analytics.  

 

If you were ND, which would you rather listen to?  Someone who may (or may not) have a good point about a proposed game change

OR

the welath of stats they must be collecting for each game mode, map, weapon type, locations, etc.  

 

I'm not saying they dont listen or care, but if they took every suggestion in this forum (or even 10% of them), the game would be bleeping broken and dumb.  as it stands it's really good.

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Fender Bender
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Re: Please Nerf Molotovs

Jul 13, 2013

thesuzukimethod wrote:

thread is already too long to read the back and forth, but i can guess.  I'm almost completely certain that some squeaky wheels in the forums will have little effect on game changes compared to analytics.  

 

If you were ND, which would you rather listen to?  Someone who may (or may not) have a good point about a proposed game change

OR

the welath of stats they must be collecting for each game mode, map, weapon type, locations, etc.  

 

I'm not saying they dont listen or care, but if they took every suggestion in this forum (or even 10% of them), the game would be bleeping broken and dumb.  as it stands it's really good.


Balancing based primarily on statistics is flawed though. Player feedback (particularly from those with high experience) is far more important.

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Limit Breaker
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Re: Please Nerf Molotovs

[ Edited ]
Jul 13, 2013

tripleWRECK wrote:

thesuzukimethod wrote:

thread is already too long to read the back and forth, but i can guess.  I'm almost completely certain that some squeaky wheels in the forums will have little effect on game changes compared to analytics.  

 

If you were ND, which would you rather listen to?  Someone who may (or may not) have a good point about a proposed game change

OR

the welath of stats they must be collecting for each game mode, map, weapon type, locations, etc.  

 

I'm not saying they dont listen or care, but if they took every suggestion in this forum (or even 10% of them), the game would be bleeping broken and dumb.  as it stands it's really good.


Balancing based primarily on statistics is flawed though. Player feedback (particularly from those with high experience) is far more important.


Right, but if the anecdotal evidence from experienced players is that they're dying 50% of the time from them, but the numbers show, player base wide, that molotovs account for only 15% of all kills, then it's not systemic, it's institutional: great players can only really be killed with one shot weapons.

 

And that would NOT indicate a need for a change.

 

There were plenty of so-called experienced players shouting as loud as everyone else for the nerfs that destroyed Uncharted's integrity.

 

What we really need is for the kill and use numbers to go public so experienced players can make assessments on that, too.  Because the better players' ability obviates their reasoning on a lot of issues that would affect the dribbling masses.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Lombax Warrior
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Re: Please Nerf Molotovs

Jul 13, 2013
Of course the main reason for starting this thread is because of exactly that. It's the only one shot kill weapon that is far too common and can be buffed with a ridiculous perk that, if I read correctly, has it's effective range multiplied by 125% with EE2. While yes, it's a weapon against mvps like me and that other guy, it's also just too common now.
sanddude20 wrote:
Maybe every game you have you run into 20 molotovs, who knows, but a smart team can easily counter that.
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Limit Breaker
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Re: Please Nerf Molotovs

Jul 13, 2013

Soraphet wrote:
Of course the main reason for starting this thread is because of exactly that. It's the only one shot kill weapon that is far too common and can be buffed with a ridiculous perk that, if I read correctly, has it's effective range multiplied by 125% with EE2. While yes, it's a weapon against mvps like me and that other guy, it's also just too common now.

150 % with EE2.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Treasure Hunter
Registered: 12/11/2008
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Re: Please Nerf Molotovs

Jul 13, 2013

The amount of nerf threads in this forum is too **bleep** HIGH.




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Welcoming Committee
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Re: Please Nerf Molotovs

Jul 14, 2013

Shadow-Man_4 wrote:

The amount of nerf threads in this forum is too **bleep** HIGH.


or the amount of people who see nothing wrong with the game is low.

 

Could actually look at it that way.



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Limit Breaker
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Re: Please Nerf Molotovs

Jul 14, 2013

Just for all the Molotov haters, I played a few matches with EE2 on and waited until I had triple Molotovs, then went looking for a two or three man enemy group and flambeed them.

 

Counting down until they show up here... 5, 4, 3, 2...



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Last Guardian
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Re: Please Nerf Molotovs

Jul 14, 2013
Killed by molotov.

NERF EET!!!!oneone Smiley Mad
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