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Monster Hunter
Registered: 08/28/2013
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35 posts
 

Re: My ideas for new maps

Sep 6, 2013
I doubt flashlights will be added since the mark button is already in R3 and any other button would be uncomfortable.
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Naughty Host
Registered: 02/11/2010
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8228 posts
 

Re: My ideas for new maps

Sep 6, 2013
^To mark is R3 WHEN AIMED. R3 when not pressing anything else does nothing currently. :smileywink:

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Monster Hunter
Registered: 08/28/2013
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Re: My ideas for new maps

Sep 6, 2013
Im not sure I mean I can see fine even on downtown and I think it would hinder the player more then help..
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Splicer
Registered: 06/21/2013
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Re: Robert's Dock, The City Hall, The Sewer and The Firefly's Hospital (My Ideas for Maps)

Sep 6, 2013

Great idea on the docks, I hadn't thought about that location. It would make for a fun smaller map with all the boxes for cover and opened cargo containers to hide/take cover in. That location is pretty open though...not much room for stealth play.

 

I like the idea of a darker enclosed map (sewers/hotel basement) that allows users to use flashlights for a change of pace, though it might not work since it would heavily favor close combat and stealth.

 

Thanks for taking time to post pictures to visualize the locations.

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Uncharted Territory
Registered: 06/17/2011
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Re: Robert's Dock, The City Hall, The Sewer and The Firefly's Hospital (My Ideas for Maps)

Sep 6, 2013
I like these ideas dude. I would be down for City Hall. I would like to see suburbs, hospital maybe another small map like checkpoint and another larger scale map like lakeside.

These things take time through; but either way I'm stoked for any such announcement.
>> Multiplayer TLOU: http://www.youtube.com/user/DanViron
>> Twitter: https://twitter.com/VironZz
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I Only Post Everything
Registered: 07/07/2011
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989 posts
 

Re: Robert's Dock, The City Hall, The Sewer and The Firefly's Hospital (My Ideas for Maps)

Sep 6, 2013

I still have to fix some things, but for now the ideas are there. I do not put anything Flashlights and would change the gameplay (especially with people playing in stealth, and that would be very soon and it would be easier to kill them)

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Fender Bender
Registered: 04/20/2010
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2841 posts
 

Re: Robert's Dock, The City Hall, The Sewer ... (Look and Give your ideas for New Maps)

Sep 6, 2013

I want a more vertical map, I know this game is not about climbing and stuff, but I think a vertical map could improve the stealth, because now you have to get all around a group of players to stealth them, it would be nice to go over or under them too, most maps are way to flat, so you can't really play it stealthily, crouching around them takes so much time, only highschool and perhaps bill's town a little are good maps for stealthy gameplay, I think the hotel would be great as a map for instance :smileyhappy:

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Lombax Warrior
Registered: 08/01/2013
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Re: Robert's Dock, The City Hall, The Sewer ... (Look and Give your ideas for New Maps)

Sep 6, 2013

Vertical map sounds very cool.  At the same time, that is my most weakness like High school map.  I know that it would be very painful but I'd love the challenge!! 

Someone mentioned Hotel Basement, yay!!
That sounds fun!!  It would be interesting since we can't craft when water level is high. Or was it?

 

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Uncharted Territory
Registered: 06/17/2011
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1426 posts
 

Re: Robert's Dock, The City Hall, The Sewer ... (Look and Give your ideas for New Maps)

Sep 6, 2013
I hope they keep up the standard sort of symmetry that they having going on. Like symmetrical maps for team games.
>> Multiplayer TLOU: http://www.youtube.com/user/DanViron
>> Twitter: https://twitter.com/VironZz
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I Only Post Everything
Registered: 08/20/2013
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960 posts
 

Re: Robert's Dock, The City Hall, The Sewer ... (Look and Give your ideas for New Maps)

Sep 6, 2013

I wish they release the DLC maps soon and not "sometimes later this year". :smileysad:

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