A pendant pickup would hardly affect core gameplay. And that uncharted argument is weak. This also isn't a buff or a nerf. And if it's not patched in through dlc, tthere's always a sequel
"The shivving animation is long enough as it is. If picking up a pendant/dog tag was involved, it would be stupid."
Guess you don't pick up your parts/ammo after a shiv kill? Why not have a pendant with those dropables.
Dont always pick it up when some dude is going to fire at me. Plus theres no need to put BF/CoD features in this game simply for the sake of doing so.
Agreed. A pendant pickup would not adversely affect core gameplay.
However, an exclusive reward for a specific type of kill I believe WOULD affect core gameplay…particularly when playing with randoms. In my experience, there are currently enough (too many) players out there going lone wolf without adding extra incentive.
As long as they seem unaware, even if i'm flanking someone engaged in a firefight, I check if I have a shiv, and if I do, that's how I roll the kill.
|[ 39 ]||Every time a mine downs someone an Angel gets its wings.|