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Fender Bender
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Re: Strategist 2 has ruined the game for me

Jul 26, 2013
God these forums make me sad
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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

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Jul 26, 2013

teffyz wrote:

neverbelow wrote:
That's what radar is, that's what listen mode is, and that's what SA is at its core.

usually the advantage of a wallhack is that the other team doesn't have a wallhack, everyone has access to those tools in this game.


Let's review how flawed this logic is for the benefit of everyone around. I'll simply replace the word wallhacks with something else:

 

 

usually the advantage of a aimbot is that the other team doesn't have a aimbot, everyone has access to those tools in this game.

 

usually the advantage of infite health and ammo is that the other team doesn't have infite health and ammo, everyone has access to those tools in this game.

 

usually the advantage of an out of map glitch is that the other team doesn't have an out of map glitch, everyone has access to those tools in this game.

 

usually the advantage of a one hit kill area of effect weapon is that the other team doesn't have a one hit kill area of effect weapon, everyone has access to those tools in this game.

 

 

Just because everyone has access to it doesn't mean it's good to have in the game as a "feature".

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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

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Jul 26, 2013

Bioshock wrote:
The kid thought I had (thinks I have?) alts too when I hadn't visited the forums for months. I can only imagine how crazy he sounded yelling at some poor kid paranoid that it was me.

When was this that I was yelling at a kid thinking it was you? I wouldn't believe you were above anything or surprised if you had several alts just to troll people. I don't exactly have respect for your "values". Maybe one step above Fab's values but that's not a compliment.

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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

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Jul 26, 2013

Bioshock wrote:

neverbelow wrote:

Ya know Bio I really don't understand why you bash on people that were your friends. Even people that you played with for a long time and friends with for a long time. This isn't the first time you've alienated someone like that.


It...is the first. And he's a fan, a phony, a fake, a snake, a Fab. There's no point in trying with kids like that, they wanna be hated.


If it's the first then I got false info. Somehow I doubt all those things aren't what pdiss wants and I'm not even on particularly friendly terms with him. Comparing pdiss to Fab is like comparing a browning banana to dog **bleep**.

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First Son
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Re: Strategist 2 has ruined the game for me

Jul 26, 2013

Except this isn't aimbot...infinite health/ammo or glitch. This is a fundamental dynamic of the game that has been built to balance other aspects of the game and in itself is also balanced. I don't use strategist. I've seen it used, and while it may come in handy in certain situations, it's still very limited in scope.

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Hekseville Citizen
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Re: Strategist 2 has ruined the game for me

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Jul 26, 2013

GMRcris wrote:

 

The game overall has a fairly nice balance to it, especially when you consider all the parts and variables to it. It's very team oriented and at a topt tier level of play, everyone has a role to play/speciality and it's the combination of these parts and how well they work togeather that's what make it great. Rest assured a bunch of little tryhards all trying hard all runing the same old tryhard loadout of covert training 3, semi, etc...aren't going to win over a well organized team that all understand the nuances of the game and how to make them all work in tangent. It's not perfect but I sincerly doubt strategist is going to be the thing that is really going to make many be like "oh **bleep** this multiplayer is absurdly unbalanced/unskilled".


 

Pretty much how I feel; Strategist was hardly the most significant factor in us getting scraped that match. As someone with no experience in competitive customs, I knew there was zero chance of success against their well-oiled machine, but I stayed in for the challenge. Even would have enjoyed playing another, but the ridiculous, immature trash talk from both sides put me right off - probably why I've avoided the competitive scene to begin with.

Honestly, I strongly dislike when a game features radars, see-through abilities and whatnot, yet I can tolerate it if counters are provided. No, Strategist cannot be hidden from, but the radius is far too limited to sour me on this game. What IS making my interest wane is the terrible lack of variety. I should probably pick up a few games I've been meaning to try, and spend some time away from this MP until more is on offer.

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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

Jul 26, 2013

ScarecrowsFate wrote:

GMRcris wrote:

 

The game overall has a fairly nice balance to it, especially when you consider all the parts and variables to it. It's very team oriented and at a topt tier level of play, everyone has a role to play/speciality and it's the combination of these parts and how well they work togeather that's what make it great. Rest assured a bunch of little tryhards all trying hard all runing the same old tryhard loadout of covert training 3, semi, etc...aren't going to win over a well organized team that all understand the nuances of the game and how to make them all work in tangent. It's not perfect but I sincerly doubt strategist is going to be the thing that is really going to make many be like "oh **bleep** this multiplayer is absurdly unbalanced/unskilled".


 

Pretty much how I feel; Strategist was hardly the most significant factor in us getting scraped that match. As someone with no experience in competitive customs, I knew there was zero chance of success against their well-oiled machine, but I stayed in for the challenge. Even would have enjoyed playing another, but the ridiculous, immature trash talk from both sides put me right off - probably why I've avoided the competitive scene to begin with.

Honestly, I strongly dislike when a game features radars, see-through abilities and whatnot, yet I can tolerate it if counters are provided. No, Strategist cannot be hidden from, but the radius is far too limited to sour me on this game. What IS making my interest wane is the terrible lack of variety. I should probably pick up a few games I've been meaning to try, and spend some time away from this MP until more is on offer.


No it wasn't the most significant factor but played a part. It severely limits the effectiveness of certain strategies and is especially damaging when 3 people on a team have no idea they can be spotted a whole level below someone. We had no real gel or counter to being pushed back. We really didn't have much communication. blackguy never plays the game and it was his first match in probably 3+ weeks and he was trying to use the bow on top of that. I wasted bombs, molotovs, and never had a good opportunity to use the shotgun purchasable.

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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

Jul 26, 2013

BarEXL wrote:

Except this isn't aimbot...infinite health/ammo or glitch. This is a fundamental dynamic of the game that has been built to balance other aspects of the game and in itself is also balanced. I don't use strategist. I've seen it used, and while it may come in handy in certain situations, it's still very limited in scope.


Yes listen mode is so balanced that nearly everyone uses Covert 2 just to avoid it. It's sooooooo balanced...

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Fender Bender
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Re: Strategist 2 has ruined the game for me

[ Edited ]
Jul 26, 2013

neverbelow wrote:

teffyz wrote:

neverbelow wrote:
That's what radar is, that's what listen mode is, and that's what SA is at its core.

usually the advantage of a wallhack is that the other team doesn't have a wallhack, everyone has access to those tools in this game.


Let's review how flawed this logic is for the benefit of everyone around. I'll simply replace the word wallhacks with something else:

 

 

usually the advantage of a aimbot is that the other team doesn't have a aimbot, everyone has access to those tools in this game.

 

usually the advantage of infite health and ammo is that the other team doesn't have infite health and ammo, everyone has access to those tools in this game.

 

usually the advantage of an out of map glitch is that the other team doesn't have an out of map glitch, everyone has access to those tools in this game.

 

usually the advantage of a one hit kill area of effect weapon is that the other team doesn't have a one hit kill area of effect weapon, everyone has access to those tools in this game.

 

 

Just because everyone has access to it doesn't mean it's good to have in the game as a "feature".


Besides the fact that my logic is actually correct.  There is no advantage if everyone is using a wallhack, just like if everyone had infitinite health no one has the advantage.  The advantage comes into play when the other team doesn't have access to it.  And way to take my statement to the extremes.

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Treasure Hunter
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Re: Strategist 2 has ruined the game for me

[ Edited ]
Jul 26, 2013

teffyz wrote:

neverbelow wrote:

teffyz wrote:

neverbelow wrote:
That's what radar is, that's what listen mode is, and that's what SA is at its core.

usually the advantage of a wallhack is that the other team doesn't have a wallhack, everyone has access to those tools in this game.


Let's review how flawed this logic is for the benefit of everyone around. I'll simply replace the word wallhacks with something else:

 

 

usually the advantage of a aimbot is that the other team doesn't have a aimbot, everyone has access to those tools in this game.

 

usually the advantage of infite health and ammo is that the other team doesn't have infite health and ammo, everyone has access to those tools in this game.

 

usually the advantage of an out of map glitch is that the other team doesn't have an out of map glitch, everyone has access to those tools in this game.

 

usually the advantage of a one hit kill area of effect weapon is that the other team doesn't have a one hit kill area of effect weapon, everyone has access to those tools in this game.

 

 

Just because everyone has access to it doesn't mean it's good to have in the game as a "feature".


Besides the fact that my logic is actually correct.  There is no advantage if everyone is using a wallhack, just like if everyone had infitinite health no one has the advantage.  The advantage comes into play when the other team doesn't have access to it.


Advantage? No. Enjoyable gameplay? Also no. Have you tried playing a game where everyone has all the cheats possible? Please try CS in a lobby where everyone has a hack with all the cheats available. I don't think there is an infinite health cheat in CS but all the rest are there. It basically just has everyone headshotting each other through the map at the start of the map. It's not fun.

 

Just because everyone has access to an ability doesn't mean it makes for good gameplay and especially not for competitive games.

 

For example, everyone had access to ridiculous blindfire accuracy in U3 at launch but did it makes for fun or enjoyable gameplay? No. Do I even need to go on?

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