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Uncharted Territory
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Re: Supply/part rebalance suggestion

Aug 22, 2013

sanddude20 wrote:

having a good defence is just as important as a good offense.


This is an American Forum my friend.

Skill, Coordination, and Experience will lead a team to victory.
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Uncharted Territory
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Re: Supply/part rebalance suggestion

Aug 22, 2013
Honestly, the losing rounds so you can craft heal and repeatedly kill yourselves heal yourselves and revive yourselves is no different than boosting in Call of Duty, except you don't need an opposing team member to help. I wish they could just make a free unranked server already so us players that want to play to learn and have fun don't have to deal with this.
Skill, Coordination, and Experience will lead a team to victory.
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Ghost of Sparta
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Re: Supply/part rebalance suggestion

Aug 22, 2013

RyokuSonic wrote:

sanddude20 wrote:

having a good defence is just as important as a good offense.


This is an American Forum my friend.


What do you mean?

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Lombax Warrior
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Re: Supply/part rebalance suggestion

[ Edited ]
Aug 22, 2013

RyokuSonic wrote:
Honestly, the losing rounds so you can craft heal and repeatedly kill yourselves heal yourselves and revive yourselves is no different than boosting in Call of Duty, except you don't need an opposing team member to help. I wish they could just make a free unranked server already so us players that want to play to learn and have fun don't have to deal with this.

But it wouldn't really happen if you rewarded a team for winning.  Something to the effect of giving the winning team a major bonus for winning all 4 rounds in a row or a bonus for the extra lives they have let or whatever.  If we could get more points winning than we could losing, then you wouldn't see that happen.

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Ghost of Sparta
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Re: Supply/part rebalance suggestion

Aug 22, 2013

zma1013 wrote:

RyokuSonic wrote:
Honestly, the losing rounds so you can craft heal and repeatedly kill yourselves heal yourselves and revive yourselves is no different than boosting in Call of Duty, except you don't need an opposing team member to help. I wish they could just make a free unranked server already so us players that want to play to learn and have fun don't have to deal with this.

But it wouldn't really happen if you rewarded a team for winning.  Something to the effect of giving the winning team a major bonus for winning all 4 rounds in a row or a bonus for the extra lives they have let or whatever.  If we could get more points winning than we could losing, then you wouldn't see that happen.


We had the same problem in Plunder. The solution is obvious to smart people.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Keyblade Wielder
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Re: Supply/part rebalance suggestion

Aug 22, 2013

tapantaola wrote:

RyokuSonic wrote:

sanddude20 wrote:

having a good defence is just as important as a good offense.


This is an American Forum my friend.


What do you mean?


I'm assuming it is because I said defence, instead of defense.

Oh, I'm just leaving. -Best Uncharted character ever
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Uncharted Territory
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Re: Supply/part rebalance suggestion

Aug 22, 2013

zma1013 wrote:

RyokuSonic wrote:
Honestly, the losing rounds so you can craft heal and repeatedly kill yourselves heal yourselves and revive yourselves is no different than boosting in Call of Duty, except you don't need an opposing team member to help. I wish they could just make a free unranked server already so us players that want to play to learn and have fun don't have to deal with this.

But it wouldn't really happen if you rewarded a team for winning.  Something to the effect of giving the winning team a major bonus for winning all 4 rounds in a row or a bonus for the extra lives they have let or whatever.  If we could get more points winning than we could losing, then you wouldn't see that happen.


 

A win bonus based on how much you actually won by would go a long ways towards the parts situation, where you get fewer parts for doing too well.  Maybe something like +1000 for every round under 7 in Survivors, +150 for every life left in Supply Raid.

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