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Feb 17 2014
By: zzmorg82 Survivor 2121 posts
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The flamethrower is underpowered.

11 replies 270 views Edited Feb 17, 2014

Increase the range of the flame and make the fuel cost 200 parts with 50 ammo points in each canister, that is all.

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Fender Bender
Registered: 09/06/2013
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Re: The flamethrower is underpowered.

Feb 17, 2014
Lol ^ yea this will get tons of support.
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Lombax Warrior
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Re: The flamethrower is underpowered.

Feb 17, 2014

Why not make it rapid throw a flurry of Molotovs instead?

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Survivor
Registered: 11/03/2013
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Re: The flamethrower is underpowered.

Feb 17, 2014

Sentiel wrote:

Why not make it rapid throw a flurry of Molotovs instead?


Why not increase the range AND have it rapid throw Molotovs at the same time?

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Lombax Warrior
Registered: 11/18/2012
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Re: The flamethrower is underpowered.

[ Edited ]
Feb 17, 2014

I just had a match in survivors - 8 flamethrower users.

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Treasure Hunter
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Re: The flamethrower is underpowered.

Feb 17, 2014
Just faced another flamethrower user. He got one kill with it and never killed me. I got a few military rifle kills on him though.
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Uncharted Territory
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Re: The flamethrower is underpowered.

Feb 17, 2014

soriddo_suneku wrote:

I just had a match in survivors - 8 flamethrower users.


So are you mad because 7 other people stole your idea or? 

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Treasure Hunter
Registered: 02/12/2014
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Re: The flamethrower is underpowered.

Feb 17, 2014
I accept this because of the enforcer coming out soon on April 1st lol
"if all multiplayers were just for fun it would be boring."
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Lombax Warrior
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Re: The flamethrower is underpowered.

[ Edited ]
Feb 17, 2014

T1m_is_Here wrote:

soriddo_suneku wrote:

I just had a match in survivors - 8 flamethrower users.


So are you mad because 7 other people stole your idea or? 



Mad in a perfect match like this one? Plus, I didn't even used the FT. 1 FT user left, another joined. 

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Sackboy
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Re: The flamethrower is underpowered.

Feb 17, 2014

zzmorg82 wrote:

Sentiel wrote:

Why not make it rapid throw a flurry of Molotovs instead?


Why not increase the range AND have it rapid throw Molotovs at the same time?


Why not give it's flame a 50 yard range, make it shoot molotovs, have automatic 2x4 stick robot arm smackers, have a smoke bomb / bomb grenade launcher, and lastly make it shoot homing shivs.

>
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