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Keyblade Wielder
Registered: 01/04/2012
Online
10076 posts
 

Re: The incentive to keep playing

Jul 5, 2013
But "fun" is the main answer here dude.

Why am I still playing a dead game like Burnout, where I've been everywhere?

Why am I still playing UC3 with **bleep** lag, lack of Hc mode, and occassional glitch forcing me to reinstall game data?

Because it's fun. Your "fun" is trophy-hunting. You know you didn't like this game from the start, or you wanted to play the story once to see the fuzz around it, and you only stuck around for trophies. Game's not meant for everyone anyway.

For example:
How come I don't play BLops2 anymore? How come I only played the story and literally just 3 days (or 12 hours) of multiplayer? Why didn't I stay to a game with a huge fanbase, lots of trophies, all that?

Because it isn't fun. It didn't get to me. No actual incentive that hits me.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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I Only Post Everything
Registered: 06/24/2013
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866 posts
 

Re: The incentive to keep playing

[ Edited ]
Jul 5, 2013
_calcunnon wrote:
4v4v4 with infected on the map is one of the worst ideas I've read for a new mode. Congratulations.
Some simple-but-elegant objective modes would be appreciated, as well as co-op of some kind.
So sorry my idea doesn't make your seal of approval. What can I do to make it up to you? Pit you an olive? Peel you a grape?
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Keyblade Wielder
Registered: 01/04/2012
Online
10076 posts
 

Re: The incentive to keep playing

Jul 5, 2013
Chill, dude. He didn't kill your mother. He just didn't agree.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Sackboy
Registered: 01/23/2009
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385 posts
 

Re: The incentive to keep playing

Jul 5, 2013

Why would you keep playing?

 

NOTE: The answer which makes the most sense isn't allowed.

 

*facepalm*

----V^^^V----
I want my meals to think for myself
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Hekseville Citizen
Registered: 01/25/2011
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270 posts
 

Re: The incentive to keep playing

Jul 5, 2013

kratos_snake__ wrote:
Here is the thing, Playing TLOU's multiplayer today seemed like a chore after getting the platinum last night. Don't get me wrong it's still better than most MPs I've played, it's just the lack of.. incentive to keep playing. What keeps you playing? Aside from the cheesy "fun" answer.

Having fun and maxing out

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Uncharted Territory
Registered: 01/27/2012
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1239 posts
 

Re: The incentive to keep playing

Jul 5, 2013

I'm level 60+.  I don't think I've ever played so much of a game in so little time.  

 

I'm still learning new things about the game.  New places to snipe on the map, refining my technique and strategy.

 

Once I learn and get skilled (not master) every weapon and strategy in the game, I will be done with the game, but that won't be for a long while.

 

Also, the DLC is also what keeps me interested.  New maps and new modes.

 

 

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Treasure Hunter
Registered: 05/12/2010
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6424 posts
 

Re: The incentive to keep playing

Jul 5, 2013

LOL. We live in a world where people forget that we play video games for fun instead of achievements and showboating rights. 

Check out my PlayStation dedicated blog, PlayStation Persuasion!

http://playstationpersuasion.tumblr.com/

PSN: ScreamAimFire999 [PS4, PS3, PS Vita Owner]
Twitter: @PSPersuasion

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Monster Hunter
Registered: 07/05/2013
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33 posts
 

Re: The incentive to keep playing

Jul 5, 2013

Even more unlockable customization options would be nice, but, if they're trying to keep the game's atmosphere even in the multiplayer then they can only do so much before anything new that make will start to look like all the other stuff. 

I wouldnt mind some outlandish customization outfits like something out of Saints Row, but I doubt that'll ever happen.

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Monster Hunter
Registered: 07/06/2013
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37 posts
 

Re: The incentive to keep playing

Jul 6, 2013
The maps aren't stale, people only choose the same freaking map! I play Bills town and the forest areas over and over and over.

PICK SOMETHING ELSE **bleep** It!
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First Son
Registered: 08/10/2012
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20 posts
 

Re: The incentive to keep playing

Jul 6, 2013

Some kind of stand off, or survival mode would be really boss.

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