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Hekseville Citizen
Registered: 01/25/2011
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013

cdub420-- wrote:

The semi-auto is fine. It acts about the same as the revolver, with it having slightly more range. The semi-auto is a good all-purpose gun that has a tendency to run through ammo fast. It is average at everything and excels in nothing, a jack-of-all trades type of gun.


True

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Ghost of Sparta
Registered: 11/28/2009
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013

tripleWRECK wrote:
Semi-auto is NOT fine and does require a nerf. However lowering its damage would break the gun. Simply lower its rate-of-fire slightly and decrease its magazine size a couple shots. Boom, fixed.

That reminds me of the FAL 10% RoF nerf in UC2 MP.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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First Son
Registered: 06/22/2013
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013
Leave game as is no need to nerf
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First Son
Registered: 05/09/2009
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013
Count me in
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I Only Post Everything
Registered: 09/02/2009
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013

@mac

Buffs?!! Are you serious? Why?

 

The MP is balanced, there are only 2 minor things you should consider to nerf.

 

The bows full damage even when its only 1cm drawn is crap and illogical.

-Full damage only if its at the half drawn-distance!!!

 

Semi-Autos fastfiring 3HK damage is a little bit to cheap, thats why everyone uses it.

-Make some ROF adjustments!!!

 

Just for more logic and variety.

 

 

 

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Keyblade Wielder
Registered: 10/02/2011
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013

AlexDarkshield wrote:
If it isn't broken, don't fix it.

My sentiments exactly.

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Wastelander
Registered: 07/14/2011
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Re: The "No Need to Nerf" Thread.

Jul 5, 2013
Leave the game as it is please.
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Sackboy
Registered: 08/08/2012
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Re: The "No Need to Nerf" Thread.

Jul 6, 2013

I agree. Everything feels just right.


------------------------------------------------------------------------------------------------

Bring the Carlton to TLOU

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Treasure Hunter
Registered: 05/03/2010
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Re: The "No Need to Nerf" Thread.

Jul 6, 2013

sQuiiDx wrote:

VironZZ wrote:

sQuiiDx wrote:

VironZZ wrote:
I love the game and don't want it ruined.

Although people are going to keep making such threads as we active users only represent a minority and we see new threads from new users (I hope) on a daily basis concerning the same arguments which are masked or derailed by older users.

Feedback is important and what we like as a community is important. I just think we should find a middle ground for both sides of any argument if possible instead of things being ruined on a whim or pitted to one side.

Aren't you new?

 


I've been active on these forums since release of this concerning title in question, sorry am I not allowed to post?

 

If your refering to my minority comment there are over 600,000 users that have played online via TLOU and the people that post on the forums represent a segment of those who play online entirely, otherwise your just baiting Heart.


Yeah, you don't give off the greatest of vibes. Just learn from a few of the regulars around here and understand opinion isn't fact....

 

Unless you're Neverbelow....lol


I support this post.

 

Squii...Dx. Congrats on being lucky number 700 on the list!

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Sackboy
Registered: 06/23/2013
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Re: The "No Need to Nerf" Thread.

Jul 6, 2013
Thought of a new survival skill out of boredom, still tryna get a name to match it, "Strong Arm".
Strong Arm 1 - 1/2 points
Throw Molotovs, smoke, and nail bombs farther.
Strong Arm 2 - 4 points
Smoke and nail bombs detonate on impact when thrown, cannot be used with Explosive Expert. [To keep things balanced.]

Also, I hate how you can't mark downed enemies.
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