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Splicer
Registered: 06/06/2013
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65 posts
 

Re: When we get all items, then what?

Jun 24, 2013

I would trade up to the internet, but where I live depending only of a company. I believe that I'm never the host, so do not injure anyone, because 80% of the games I enter are already underway. To solve this problem, resolve host migration, and putting penalty only for those who use quit game.


I really depend on this internet only wanted a better. lol

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Sackboy
Registered: 12/31/2011
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459 posts
 

Re: When we get all items, then what?

Jun 24, 2013

I don't understand why  your "GOAL" can't be just HAVING SOME FUN with the game?

 

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I Only Post Everything
Registered: 11/15/2011
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1008 posts
 

Re: When we get all items, then what?

Jun 24, 2013

LMFAO!!!

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Big Daddy
Registered: 01/08/2010
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16259 posts
 

Re: When we get all items, then what?

Jun 24, 2013
I know that, for me, when ND introduced the level XXX in Uncharted 2 I felt like it was a kick in the testicles.

We didn't have update 1.09, yet, so it was very difficult to make much money in Plunder, even if you won quickly. I had played a lot more than I normally would, to add a little to my experience each time, to get to that black X...

There were times I felt it was a grind. But I wanted to be able to say I'd reached the pinnacle. Then, one week before I would have reached it, ND increased the level cap, added the kennels and made my effort nearly pointless. What was once something few would do became something even a casual would do.

I no longer put any stock in their "achievement" signposts. If the game play isn't fun, the game is pointless.



The Biggest Lies

5.) The hats aren't the surprise.
4.) Mods knows what they're doing.
3.) It doesn't fit the world paradigm.
2.) I'm not in it for the money.
1.) The player pool will be consolidated.


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Big Daddy
Registered: 01/08/2010
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16259 posts
 

Re: When we get all items, then what?

Jun 24, 2013
Kennels! That should be levels!



The Biggest Lies

5.) The hats aren't the surprise.
4.) Mods knows what they're doing.
3.) It doesn't fit the world paradigm.
2.) I'm not in it for the money.
1.) The player pool will be consolidated.


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Treasure Hunter
Registered: 12/10/2011
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6257 posts
 

Re: When we get all items, then what?

Jun 24, 2013

tapantaola wrote:

Psyken wrote:

I HAVE unlocked everything and this is a serious issue believe it or not. I've been playing so many games and they all have got me fixed on completing, unlocking, working towards a goal, or something! Even if I did care about the leaderboards the PPM (Parts per minute) is broken because someone could just play one game and do really well, and just leave it at that since its based on an avg. 

I feel like I completed this MP way to early and I don't have anything to look forward to other than trying to get the max clan size up. When I think about it though, why do I care to do that anyway? There's no cosmetics to show for it and only thing I get by completing 12 weeks are symbols next to my name. 

I want something more than leaderboards. 


Just play to have fun with your friends and remember to play other games as well, or else you will feel the burnout effect pretty quick. Remember when you abandoned UC3 MP after playing it non-stop for like 2 months only?


This is what Psyken does.... he starts an mp, and then he beats it insanely fast. Then like a drifter he vanishes to the next game he wants to dominate.

http://oi48.tinypic.com/jfdnnp.jpg


ND Dev Replies: MacGruber310 / sintax201

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Ghost of Sparta
Registered: 11/28/2009
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13011 posts
 

Re: When we get all items, then what?

Jun 24, 2013

EyeCue86 wrote:

scootgar wrote:
If things work out, I'll have 85 survivors at week 12 and then I'll have unlocked everything.

So, there won't seem to be a reason to worry about supplies in game.


What do you think ND will do to keep us playing for points, not just for wins and fun?


ND will add a tournament mode where you have to reach bronze, silver, and goal tiers to unlock groovy items like horse head stat hats, and pineapple shirts and banana heads, but the catch is you only have 5 tickets per week to do this, since in the world of TLOU tickets are as scarce as decent people. Don't worry though, if you can't reach any of the aforementioned tiers you can always buy packs of tickets for $5.99 on the PS Store to get those cool unlocks!


STOP. GIVING. THEM. IDEAS. :smileymad:

 

ps: Has Robert Cockburn had any involvement with this MP at all?

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Wastelander
Registered: 07/09/2011
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597 posts
 

Re: When we get all items, then what?

Jun 24, 2013

tapantaola wrote:

STOP. GIVING. THEM. IDEAS. :smileymad:

 

ps: Has Robert Cockburn had any involvement with this MP at all?


He didn't fit into the Last of Us universe.


I am the one who knocks.
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Big Daddy
Registered: 01/08/2010
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16259 posts
 

Re: When we get all items, then what?

Jun 24, 2013

The_Blablob wrote:

tapantaola wrote:

STOP. GIVING. THEM. IDEAS. :smileymad:

 

ps: Has Robert Cockburn had any involvement with this MP at all?


He didn't fit into the Last of Us universe.


I want an infinite kudo for this post.


 

inf




The Biggest Lies

5.) The hats aren't the surprise.
4.) Mods knows what they're doing.
3.) It doesn't fit the world paradigm.
2.) I'm not in it for the money.
1.) The player pool will be consolidated.


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Gaming Beast
Registered: 12/21/2011
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1828 posts
 

Re: When we get all items, then what?

Jun 25, 2013

The_Blablob wrote:

tapantaola wrote:

STOP. GIVING. THEM. IDEAS. :smileymad:

 

ps: Has Robert Cockburn had any involvement with this MP at all?


He didn't fit into the Last of Us universe.


:smileylol: Well played.

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