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Uncharted Territory
Registered: 06/21/2013
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Re: Wow, told you so...

[ Edited ]
Nov 23, 2013
Even if they don't catch up, it's just not a good time getting hit by molotovs nonstop and walking over bombs every other step, especially when half your deaths are in the last couple minutes as a result.
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I Only Post Everything
Registered: 03/09/2011
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Re: Wow, told you so...

Nov 22, 2013

Bizzerker_Bauer wrote:
That doesn't mean to stay. Even if they don't catch up, it's just not a good time getting hit by molotovs nonstop and walking over bombs every other step, especially when you half your deaths are in the last couple minutes as a result.

i tried to add you man, its better to be with us than be on our receiving end.

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Uncharted Territory
Registered: 06/21/2013
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Re: Wow, told you so...

[ Edited ]
Nov 23, 2013
I'm not sure what the first sentence of that post was supposed to say. I think I restarted it and forgot to backspace it all out. Let me just fix that quick.

And I'll accept whenever I'm online next, should be sometime tonight.
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Limit Breaker
Registered: 01/08/2010
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Re: Wow, told you so...

Nov 23, 2013
Nonstop molotovs. Every other step a bomb.

See, even when its obvious exaggeration, it clouds the issue.

If the other team kills you that much, you're getting your own welfare.


[ 39 ] Every time a mine downs someone an Angel gets its wings.
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I Only Post Everything
Registered: 06/26/2013
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Re: Wow, told you so...

Nov 23, 2013
Even with the welfare system as it is, there's no wsy you should lose from 15-2, when I play in a party of 4 we can be dominating completely and you do receive a bit of molotov spamming, but we still win quite easily working as a team. I think the op, should try that instead of fixating on their kdr.
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Keyblade Wielder
Registered: 07/23/2012
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Re: Wow, told you so...

Nov 23, 2013

the problem isn't games being dominated, usually an expert team can still sweep a noob team with final life counters being like 18-0. The bigger problem is when equally matched teams are skewed simply because one team has more stuff than the other when the match is still fairly close, usually only 4 or so kills in difference.

Feet
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Gaming Beast
Registered: 09/06/2012
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Re: Wow, told you so...

Nov 23, 2013
The welfare system does NOT descern between new player and vet. Period.
If it did many vets would exploit it.

And well said about being punished for not dying on a survival game. Smh.
I shoot you first, I die= you lag. Vice versa not applicable.
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Monster Hunter
Registered: 10/01/2013
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Re: Wow, told you so...

Nov 23, 2013
If you lost from being 15-2 you're team must just have been awful, if they get 19 kills and your team got none in that time the welfare system should have switched and they would have run out. It's beyond me how your team got them down to 2 left and they got 19 kills before you could get any more but I think that would have a little more to do with something other than just the welfare system. It's easy to avoid if you play with a good party.
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Wastelander
Registered: 12/28/2011
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Re: Wow, told you so...

Nov 23, 2013
Just had 5 matches where we were literally bombarded nonstop all the way through. One of those was on Dam and we only managed to win by 5 spawns 'cause literally every engagement started with 3 bombs/smoke/molly's in a row.

And no, I'm not exaggerating. One thing is having to adapt to the situation and deal with it; a whole 'nother thing is being abused thanks to a system that's not properly balanced.
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Hekseville Citizen
Registered: 08/08/2012
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Re: Wow, told you so...

Nov 23, 2013
There's the welfare system... and then there's crafter3, and if more than 2 players on the oppsing team run C3 then you can expect a lot of bombs. It's not all about the welfare system.
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besssst coast.
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