know it's been said before but...
the dodgy balance in multiplayer is getting out of control.
for average/casual players it becomes a little pointless to keep trying to get better
unfortunately it alienates a lot of players. people who would contribute to the lifespan of multiplayer as well as the
size of its' community. player levels need to have some kind of segragation in increments of like 20. as in levels 1-20 play each other. once you progress to level 21, you start to move up to playing level 21s to level 40s. maybe this is impossible due to programming or whatever. i dont know.
what i do know is that when my team is made up of levels 0 to 15 and the opposing team is made up of a mixture of level 55 all the way up to 114, then chances are we have a very good chance of getting obliterated and in turn losing most of our clan.
problem being that we end up getting stuck at level 9 and are constantly trying to get back up in weeks. and then having to start over from week one. dont get me wrong i realize all is fair in war and all that. just means alot of people pack it in and move on to another game. which shortens the lifespan of multiplayer. and this game deserves a long multiplayer life.
yes i know, i know. if i am not good enough at the game then i have no business playing. i have heard this one before.
but just think. without all of us, the average/casual players, the random and micless, even the down right goofy players, without us the multiplayer population ends up with small portion of great players constantly playing each other until the game dies. and as a result no one else gets the chance to become great players as well.
so i would say multiplayer matchmaking needs to operate in stages. I guess i could have just said that in the first place, but i
just got butchered on multiplayer so this is all like 50% anger rant.
anyways, feel free to agree, disagree or insult, whichever feels right.
The match making is terrible but I just focused on meeting new people who played the game and who were good and adding them as a friend. Used the thread here and got a couple then got several from just playing. Build up your friendslist with enough high levels and finding a good group to roll with won't be too hard. I haven't had a problem with match making since, other than getting put on the other team once inawhile.
I think I like your suggestion but only if it's in "no parties".
Yeah, rank means nothing here. But what is ridiculous is when the game splits up a team. Last night I was in a party with 3 other friends and were just dominating. We all have head sets and we just having a grand old time. So the game decides, during one match up, to take me away from my party and place with me 3 randoms, and place 1 random in my team. I was so **bleep** when I found out. It was kinda funny to try to fight them (that match didn't end well for me) but there's absolutely no reason why a party made up of friends who party up in the lobby to be separated by the game. ND needs to fix this.
Getting split from your party is one of my favorite glitches in MPs (and it happens in almost all the MPs I've played). I love battling good players and loooove battling my friens, sometimes. Imo, it doesn't happen in TLOU all that much.
As to the OP...this game is, without a doubt, set up for vets to dominate. They have more loadout points, a huge advantage, more map knowledge and experience...all this should add up to a noob never having a chance. In reality, however, the gap doesn't seem that huge, once the new player gets "over the hump" of the initial learning curve, which is steep.
Does the game's initial learning curve drive some players away? Yeah, no doubt. The trade off is the satisfaction of a MP experience that rewards teamwork, the ultimate "balancer".
It does get annoying when it lumps all the higher levels together due to not factoring in your weeks completed number, but random chance is pretty random. If you want to avoid having lower levels on your team, try partying up with people you know.