
11-03-2011 10:28 AM
Rainbow Six: Patriots.
http://www.gameinformer.com/b/features/archive/201
From what I've read elsewhere, and as you can see in the footage, the concept is that the player will be put into situations where they'll have to decide whether to personally sacrifice one innocent life to save the lives of many, of if that's too much of a price to pay. The events are supposed to allow the player to choose what they want to do, rather than the only option being this or that.
Given the drastic departure that the Vegas games were compared to the original games, it's hard to say what Patriots will end up like, and since the footage isn't even gameplay product, even harder to say. Nonetheless, it's "vision" is looking pretty cool!
Thoughts?
11-03-2011 10:49 AM
11-03-2011 10:59 AM
11-03-2011 11:12 AM
R6V1 MP was amazing but two they made it faster and it was garbage. R6V is all about cover and is 3rd person only in cover and on ropes/ladders.

11-03-2011 11:17 AM
Execrate wrote:
R6V1 MP was amazing but two they made it faster and it was garbage. R6V is all about cover and is 3rd person only in cover and on ropes/ladders.
Sig: 1 or 50000 I will be on s4 till the next socom.
Thank you....I am officially not interested.
11-03-2011 09:01 PM
TBH I had a great time playing both of the Rainbow Six Vegas titles.
Biggest problem they had was lack of dedicated servers (laggy rooms since one player was the host)
And the gamebreaking problem was the Developers decision to make some really large maps that 70% of the map was not used due to poor placement of the spawns.
Basically, one side was usually weak to being spawncamped due to maps not being symmetrical (same layout on both sides).
Now there was an option for people to use one playstation as the host, which freed up the lag issue but meant the host either didn't play, or would need another playstation to play.
Lot's of nice people would set their PS3 up as a host, and go to bed.
Bad side was, griefers and cheaters could only be kicked from the room by the host... so... if he was in bed...
Either way I did like most of the map designs, just them putting the spawn points way to close together on many maps for a more "visceral" experience really just led to most of the map being wasted and a crap ton of spawn camping since it took no time to get to the other spawn.
I hope they took all the negative feed back they got from that and walk away from that philosophy.
11-04-2011 04:20 AM
11-04-2011 04:25 AM
xPREDICTIONx wrote:
Sears is a boss, I'm surprised he didn't end up with Infinity Ward after that whole debacle with law suits and all, Ubisoft must pay him well, after all he helped with the number 1 selling game on the PS2... He deserves it.
He's been at Ubisoft for awhile now. He's also an instructor at their campus thing they have at the studio or something like that.

11-04-2011 04:44 AM
SMoKeY_RuN wrote:
xPREDICTIONx wrote:
Sears is a boss, I'm surprised he didn't end up with Infinity Ward after that whole debacle with law suits and all, Ubisoft must pay him well, after all he helped with the number 1 selling game on the PS2... He deserves it.
He's been at Ubisoft for awhile now. He's also an instructor at their campus thing they have at the studio or something like that.
Oh yea I knew that, but I thought after the big mess with IW, they would offer him some crazy money to come over.
11-04-2011 06:53 AM
