Reply
Apr 06 2008
By: Thesniper1 Keyblade Wielder 11328 posts
Offline

Rainbow 6:Vegas 2 Weapons Guide [nearly finished]

195 replies 689 views Edited Apr 6, 2008

~357_Sniper's Rainbow 6 Vegas:2 Weapon's Guide~

 

Best viewed in PS3 Skin

V2.0



 

ROF: rate of fire single,bolt-action,slow-fast-incredible
FSM: Fire Select Modes: Single,2RB, 3RB (2 and 3 round bursts), Full Auto

STK:shots to kill (center mass, mid grade body armor)
PN: Penetration Rating 1-10 (10 being best)

Spread Pattern: Point shot, dense, tight, wide

 


Forenotes:

-weapons lose damage at longer ranges

-silencers add 1+ shots that needs to be fired to kill someone

-headshots are always a 1 hit kill

-Full body armor will sometimes require you to fire 2 shots from a bolt action sniper rifle

 

 

All STK tests done with medium body armor at mid range. Long range tests will be done afterwards.


pistols have a short-med effective range


Pistols*
Mk. 23:

ROF: semi

FSM:

STK:3

PN:

magazine size:12
USP40:

FSM:semi

STK:4

PN:

magazine size:
92FS:

ROF:

FSM:smileyfrustrated:emi

STK:4

PN:

magazine size:15
Glock18c:best when used at close range

ROF:Incredible

FSM:smileyfrustrated:emi-Full Auto

STK:5

PN:

magazine size:10

Desert Eagle:

ROF:

FSM:smileyfrustrated:emi

STK:2

PN:

magazine size:7
Raging Bull:

ROF:

FSM:smileyfrustrated:emi

STK:1

PN:

magazine size:6
P99:

ROF:

FSM:

STK:3

PN:

magazine size:12

 


SMG's have a short-med effective range


SMG*
MP5:

ROF:

FSM:

STK:

PN:

magazine size:30

Spread Pattern:
MP7A1:

ROF:

FSM:

STK:3

PN:

magazine size:40

Spread Pattern:
UMP45:

ROF:smileyfrustrated:low-Fast

FSM:

STK:4

PN:

magazine size:25

Spread Pattern:
P90:

ROF:Fast

FSM:smileyfrustrated:ingle,3RD, Full Auto

STK:4

PN:

magazine size:50+1

Spread Pattern:
MP9:

ROF:incredible

FSM:

STK:

PN:

magazine size:30

Spread Pattern:
MAC11: best when used at close range

ROF:

FSM:Full Auto Only

STK:5

PN:

magazine size:32

Spread Pattern:
AUG PARA:

ROF:Incredible

FSM:smileyfrustrated:ingle-Full Auto

STK:4

PN:

magazine size:25

Spread Pattern:

Skorpion V283:

ROF:

FSM:Full Auto Only

STK:5

PN:

magazine size:30

Spread Pattern:
Type 05 JS:

ROF:

FSM:

STK:4

PN:

magazine size:50

Spread Pattern:

 


Assault Rifles have a short-long effective range depending on the weapon
Assault Rifles
SCARC-H CQC:

ROF:

FSM:semi-full auto

STK:3

PN:

magazine size:

Spread Pattern:
M8:

ROF:Incredible

FSM:

STK:2

PN:

magazine size:30

Spread Pattern:
AUGA3:

ROF:slow

FSM:semi-full auto

STK:3

PN:

magazine size:

Spread Pattern:
G3KA4:

ROF:

FSM:

STK:2

PN:

magazine size:30

Spread Pattern:
552C:

ROF:

FSM:

STK:3

PN:

magazine size:30

Spread Pattern:
G36C:

ROF:

FSM:single-full auto

STK:3

PN:

magazine size:30

Spread Pattern:
MTAR21:

ROF:Incredible

FSM:smileyfrustrated:emi-Full Auto

STK:3

PN:

magazine size:30

Spread Pattern:
FAMAS:

ROF:

FSM:

STK:3

PN:

magazine size:25

Spread Pattern:
AK47:

ROF:slow-fast

FSM:

STK:3

PN:

magazine size:30

Spread Pattern:
AKS-74u

ROF:fast

FSM:semi-full auto

STK:3

PN:

magazine size:30

Spread Pattern:
FNC:

ROF:

FSM:3

STK:

PN:

magazine size:30

Spread Pattern:
L85A2:

ROF:slow-fast

FSM:semi-full auto

STK:3

PN:

magazine size:25

Spread Pattern:
M468:

ROF:

FSM:

STK:

PN:

magazine size:30

Spread Pattern:

 

 

 

 


Light Machine Guns have a short-long effective range

 


LMG
MK46:

ROF:fast

FSM:Full Auto Only

STK:

PN:

magazine size:100

Spread Pattern:
21E:

ROF:slow

FSM:Full Auto Only

STK:3

PN:

magazine size:100

Spread Pattern:
M249SPW:

ROF:slow-fast

FSM:

STK:3

PN:

magazine size:100

Spread Pattern:
MG36:

ROF:slow-fast

FSM:Full Auto Only

STK:2

PN:

magazine size:100

Spread Pattern:


Shotguns have a close-med range. Tests were preformed at short range.


Shotguns
M3:

ROF:Fast

FSM:smileytongue:ump

STK:1

PN:

shell capacity:8

Spread Pattern:
SPAS12:

ROF:Slower than 500 and M3

FSM:smileytongue:ump action

STK:1

PN:

shell capacity:8

Spread Pattern:
870MCS:

ROF:slower than 500 and M3

FSM:smileytongue:ump

STK:1

PN:

shell capacity:8

Spread Pattern:
XM26-LSS:

ROF:smileyfrustrated:low

FSM:smileyfrustrated:emi-Full Auto

STK:2

PN:

magazine size:8

Spread Pattern:
Tactical 500:

ROF:Fast

FSM:smileytongue:ump

STK:1

PN:

Shell capacity:8

Spread Pattern:


Sniper rifles are best used at long ranges due to 6x minimum scope power. Read Forenotes at top regarding bolt action 2 hit kills


Sniper Rifles
PSG1:

ROF:slow

FSM:smileyfrustrated:emi Automatic

STK:2

PN:

magazine size:5

Spread Pattern:
M40A1:

ROF:Bolt Action

FSM:Bolt Action

STK:1

PN:

magazine size:5

Spread Pattern:
SV-98:

ROF:Bolt Action 

FSM:Bolt Action

STK:

PN:

magazine size:5

Spread Pattern:
Scout Tactical

ROF:Bolt Action

FSM:Bolt Action

STK:1

PN:

magazine size:5

Spread Pattern:
L96 Arctic Warfare

ROF:Bolt Action 

FSM:Bolt Action

STK:1

PN:

magazine size:5

Spread Pattern:
SR-25 SD (silenced)

ROF:smileyfrustrated:low

FSM:smileyfrustrated:emi Automatic

STK:2

PN:

magazine size:5

Spread Pattern:

 

 


-------------------------------Lasers*

lasers improve the spread pattern of almost all weapons........ especially in smg's or machine guns. also makes it MUCH easier to aim while in thermal


----------Optics/Attachments-----------

all guns are equipped with standard sights, either iron, red dot, circle in circle.

other available optics include:

Red dot sight: small red dot in middle of large circle, very little magnification.. good for pretty much all lighting conditions

ACOG Scope: small scope with mid magnification.good for target acquisition and elimination quickly with any gun. (especially assault rifles

Rifle scope: available on submachineguns and light machine guns a simple cross scope with mid magnification.

6x scope: scope with 6x magnification... great for general sniping (limited field of view)

12x scope: scope with 12x magnification... good for long range sniping (limited field of view)

6x,12x scope: hunting scope with both the 6 and 12x magnification levels. excellent scope for all sniper rifles (limited field of view)

Recoil Control stock: it's really not an optical item persay, but it does reduce the overall recoil and aim drift in light machine guns

Extended Magazine: +10 rounds to your magazine. excluded: LMG's,shotguns, Sniper rifles, DE, Raging Bull, Type 05, P90, MP7

 


Grenades/Explosives:

C-4: Demolition explosive, remotely detonated... great for traps

Breach Charge: Breach Explosives, blows down doors and kills or wounds people in the foward vicinity

Frag Grenade: The classic. when the grenade detonates shrapnel flies everywhere, killing enemies in the immediate blast area and slightly damaging others at further distances.

Flashbang Grenade: Also known as stun grenade, temporarily stuns and blinds enemies in the vicinity of the blast

Tear Gas: Normally used for riot control, it severely distorts the enemy's vision and disorientates them... unless they are wearing a gas mask.

Smoke grenade: does what the name implies, puts out a thick, dense, cloud of smoke to screen movement or stop/slow incoming fire. does attract frags, though.

Incendiary Grenade: Extremely lethal grenade containing white phosphorous as opposed to shrapnel. it has a predictable blast radius and results in a very nice show when used against terrorists


Gadgets:

GPS Scanner: Scans map for enemies temporarily revealing their location on the map

Radar Jammer: Jams the enemy's radar and disrupts GPSscanners

Motion sensor: Laser Tripwire that alerts you when an enemy crosses the beam

Gas Masks: prevent the effective use of tear gas on the opponents part.


 

 

Special thanks to The__Violator and Bertle (AKA Keyboard_Vomit)
Message Edited by 357_Sniper on 04-05-2008 10:00 PM
Message Edited by 357_Sniper on 04-05-2008 10:05 PM
Message Edited by 357_Sniper on 04-05-2008 10:05 PM
Message Edited by 357_Sniper on 04-05-2008 10:09 PM

Message 180 of 196 (689 Views)
Reply
Wastelander
Registered: 02/02/2005
Offline
686 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 11, 2007
nice list, although it is a little confusing... maybe you should list the stats too :smileysurprised:
 
EDIT: by the way, eventually this could POSSIBLY lead to a sticky
EDIT2: maybe you could ALSO define some of the terms you use there... for example, I don't know what you mean by coil, or spread pattern...

Message Edited by ital_dj on 07-11-2007 03:58 PM

Message Edited by ital_dj on 07-11-2007 04:02 PM
Message 1 of 196 (689 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 10/26/2006
Offline
11328 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 12, 2007
its a work in progress my friend


ital_dj wrote:
nice list, although it is a little confusing... maybe you should list the stats too :smileysurprised:
 
EDIT: by the way, eventually this could POSSIBLY lead to a sticky
EDIT2: maybe you could ALSO define some of the terms you use there... for example, I don't know what you mean by coil, or spread pattern...

Message Edited by ital_dj on 07-11-2007 03:58 PM

Message Edited by ital_dj on 07-11-2007 04:02 PM



Message 2 of 196 (689 Views)
Reply
0 Likes
Survivor
Registered: 12/28/2006
Offline
2768 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 12, 2007
nice work so far
EmuHunter
Message 3 of 196 (689 Views)
Reply
0 Likes
Wastelander
Registered: 02/02/2005
Offline
686 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 12, 2007
Yea, I know, I was just giving some tips to help out.
Message 4 of 196 (689 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 10/26/2006
Offline
11328 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 12, 2007
ok, well i do appreciate the input...... if anyone has any input please, feel free to share it!

ital_dj wrote:
Yea, I know, I was just giving some tips to help out.




Message 5 of 196 (689 Views)
Reply
0 Likes
Uncharted Territory
Registered: 04/26/2007
Offline
1653 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 13, 2007
Im not sure about the mp9 being on the bottom of the list. It has a tight spread and a fast fire rate. Recoil is low and it doesn't take a lot to kill someone with it.

Then again I'm not sure how your testing it, but its just my 2 cents.
Not so friendly neighborhood troll, slapping a sense of reality into your head.
Message 6 of 196 (689 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 10/26/2006
Offline
11328 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 13, 2007
the guns aren't rated yet........... its just a list right now


Laughed wrote:
Im not sure about the mp9 being on the bottom of the list. It has a tight spread and a fast fire rate. Recoil is low and it doesn't take a lot to kill someone with it.

Then again I'm not sure how your testing it, but its just my 2 cents.



Message 7 of 196 (689 Views)
Reply
0 Likes
Splicer
Registered: 03/07/2007
Offline
63 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 13, 2007
I like the idea. I'm interested to see it when it's done.
Photo Sharing and Video Hosting at Photobucket
Message 8 of 196 (689 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 10/26/2006
Offline
11328 posts
 

Re: Rainbow 6:Vegas Weapons Guide (work in progress)

Jul 13, 2007
thanks. i'm going to need some help once i get the ball rolling........ testers and ehh... human targets (won't affect k/d ratio)

Message 9 of 196 (689 Views)
Reply
0 Likes