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Lombax Warrior
Registered: 03/17/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012
I'm not saying its like flamesaw difficult to hit but it is certainly more difficult to hit than MW homing gurney.

You can't use things like mercy health to argue Shadow is op as they are available to everyone.

Self damage doesn't only happen when your close. All it takes when your firing is a ram or any weapon that has stagger to hit you and that coffin is going to explode and cause damage.

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Uncharted Territory
Registered: 04/02/2011
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012

You're talking about DM/ TDM?

DM--Shadow loses points.

TDM--Shadow loses a point for the team.

 

Second, as a Reaper, you have access to the best AA regen rate, so it shouldn't be an issue since you shield 4 seconds long and another recharges within like 20 seconds each and every rate. You can run around shielding hits and all. 

 

If that Shadow hit you with the special, then that is all on you and you should accept that as something you would need to improve on. Each vehicle has its range and effectiveness. Shadows are more dangerous in that time of situation in close range, but once you know what you're working with, you can pretty much win those fights. 

 

If you're fighting a Shadow with three specials stacked, then you can't blame the car since that's the player's choice to abuse stacking specials. It's no different when a Vermin/ Meat Wagon or any other car does the same thing. And yes, Reaper has an animation skip that lets him fire off three quick chainsaws that are faster than fire missiles. So, you're pretty much shooting very accurate versions of chainsaws that move very fast and fire instantly. Doesn't that let you throw those at people like nothing for easy 120 and 40 damage every 20 seconds, without an issue with range?

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Sackboy
Registered: 10/08/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012
That's why I'm sayin reduce to 40/50, its slightly harder to hit than MW, but its still very easy to do. You can outrun a gurnee, you can't stop a coffin from being dropped from above... Why do shadow users insist on comparing oranges to apples?
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Sackboy
Registered: 10/08/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012
Plus MW hits ONE person, coffin bomb affects everyone that's close....
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First Son
Registered: 08/24/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012

i like the damage boost on weapons and buffing of vehicles but you guys made the game being played worse.. just have freezed 3 times in a row.. not to mention the laggg in game and the freezing which before this **bleep** update never happened...

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Sackboy
Registered: 10/08/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 21, 2012
How would nerfing and buffing the numbers of vehicles and weapons affect gameplay?

I been played like 26 hrs in the last 2 days and haven't experienced lag outside of using splitscreen and only 2 crashed that entire time.
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First Son
Registered: 04/23/2012
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Re: Twisted Metal - online tuning update 10/18

[ Edited ]
Oct 22, 2012

Thank you for continueing to fix the game and informing us that you will conitnue alot of us appreciate it

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Santa Monica Studios Developer
Registered: 05/15/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 23, 2012

Thanks for the feedback.

 

These additional tweaks are now live.

 

 JUGGERNAUT HP went from 550 back to the original 700hp.

JUNK YARD DOG new tweak makes it harder for him to escape a freeze. He is now in between the FREEZE BREAKOUT SPEED of Tooth and Vermin.

REMOTE BOMB has a longer respawn time now- more like a power missile. This was the only tweak for REMOTE BOMB that seemed to take hold across net games that we felt could help in making the weapon less cheap (i.e. could not adjust hit points, could not adjust the homing).

SHADOW- we've lowered damage on STAGE 1 for ALT of Shadow to see if it nerfs the 'save up 3 and spam them all' tactic many folks seemed to be complaining about.

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Lombax Warrior
Registered: 03/17/2012
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Re: Twisted Metal - online tuning update 10/18

Oct 23, 2012
Thank you for doing what you can. I think all agree one last patch could have really fixed the game but you did an excellent job considering the current situation. Its just a shame they couldn't do one final patch for all the super loyal fans who have put up with all the issues. Or better yet a sequel.....
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Sackboy
Registered: 09/19/2011
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Re: Twisted Metal - online tuning update 10/18

Oct 24, 2012
Its nice to know that people still care about this game
Go to
http://www.groubal.com/twisted-metal-dlc-from-eat-sleep-play-and-sony/
SIGN IT FOR TWISTED METAL DLC

also go to WWW.TWISTEDCLANS.TK
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