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Lombax Warrior
Arzharkhel
Posts: 189
Registered: ‎12-28-2011

Re: Twisted Metal - patch update 8/9/12

Mechanics not broken? Refer to remote bombs for more info.

Ps: If you play a game for trophies that alone is enough to make your opinion worthless.
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Uncharted Territory
Vadimony
Posts: 1,795
Registered: ‎04-02-2011

Re: Twisted Metal - patch update 8/9/12

Here's my opinion, lewis:

 

You see people platinum that game? Yes. 

 

What does that tell you? Those trophies aren't broken, you probably aren't doing it right. 

 

There's the non-issue with the trophies--you're simply "mad" because you don't know how others got the platinum. 

 

IMO, I don't care about them. 

Vadimony Trophy Card
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Wastelander
Murderdolls90
Posts: 823
Registered: ‎05-23-2008

Re: Twisted Metal - patch update 8/9/12


lewis1992 wrote:

THE "MECHANICS" OF THIS GAME ARE NOT BROKEN; THE TROPHIES ARE BROKEN.

 

So yes, the BROKEN trophies come before EVEN MORE balancing. Who cares about giving Road Kill 20HP more or something when a core element of the game is BROKEN.

 

Trophy haters: I don't care if you like them. Sony promote them. They are a part of the game in 2012. Live with it. Fix them.



Your life must be really fulfilling if you're this hard up for a worthless trophy.

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Add me up if you want to play.
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Uncharted Territory
Lord_Tony_Z
Posts: 1,841
Registered: ‎04-07-2009

Re: Twisted Metal - patch update 8/9/12

I just glitched on 50 kills with any car and I was the host!

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Cannon Fodder
Tryblood
Posts: 5
Registered: ‎03-07-2012

Re: Twisted Metal - patch update 8/9/12

did you have freezes?

 

i suppose the freezes are the reason for the glitch of trophies...

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Splicer
Faboo234
Posts: 72
Registered: ‎05-21-2012

Re: Twisted Metal - patch update 8/9/12

[ Edited ]

wreckastowe wrote:

Please post as much detail as you can on the issues you're having with Shadow, JYD and Remote Bombs.

 

I know anything that has physics involved is tricky to address online, due to latency/sync ties.

 

We'll certainly look into it!

 

Thanks.


Only about the Remote Bombs (glitch).

There is a glitch with them. While i´m using Talon, when I use the Remote Bombs, In the first phase, they explode if I use Turbo (It doesn´t care the direction I could move).

 

Remote Bombs

Once you stick the Remote Bombs to someone, they should explode only when you press the L2 button. But, if the bomb is in the first phase (yellow), The bomb explodes if you move.

- This happens when I use talon, and I move with turbo in any direction. (right, Left, up, down, righ and down, etc)

- I´ve seen some players with the same problem (Like Vermin - reverse with turbo)

- This happens even if you stick the Remote Bombs to the oponent and change of weapon with L1 or R1 (The bomb will explode if you move like I said before).

- If you launch the Remote Bombs to the opponent and you move fast like I said before (It doesn´t care if the Remote Bomb hasn´t stick to the oponent, The Bomb will explode in the air).

- This is about a problem in the online matches .

 

Thanks.

 

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Uncharted Territory
Vadimony
Posts: 1,795
Registered: ‎04-02-2011

Re: Twisted Metal - patch update 8/9/12

L3 + R3 = detontate the bombs/ coffins/ etc. 

 

Learn the basic controls of the game.

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Splicer
LuisoAssassin666
Posts: 83
Registered: ‎08-02-2012

Re: Twisted Metal - patch update 8/9/12

[ Edited ]

wreckastowe wrote:

Please post as much detail as you can on the issues you're having with Shadow, JYD and Remote Bombs.

 

I know anything that has physics involved is tricky to address online, due to latency/sync ties.

 

We'll certainly look into it!

 

Thanks.


 

There is a real problem to be solved you need to create the Auto-Start.

 

Options:

- When the room reach the amount of players (10 or 12) the system will start the game in 3 minutes if the host doesn´t press the start button. (This would work in popular play modes like Team Death Match, Death Match, sometimes Last man standing)

 

- There is gonna be a start button for every player of the room, if more than the half of the players press the button, then the game will start in 2 minutes or 1:30. (This would work in all the play modes, the will of all the players is going to be respected), The host will have the current rights, change maps...etc. And the most important thing, If the host press the start button, the game will start in 20 seconds.

"The start button could appear for all the players to vote when the amount of players reach 8, 10 or 12 people. All the people will be happy"

 

 

 

 

___

 

But. Why this a real problem that needs to be solved?

 

Because

- There are lot of players that create a room and they go to something else - The result: The players get in and out of the room, but it is a "death room" for hours. The match will never start, but the people will waste lot of time waiting.

 

- The rooms becomes a chat room, 2 or more players get upset and they start to insult between them. This can take a long time if the host want to see the insults or worst If the host is the one who is talking. (The wast of tame can take from 5 minutes to 20 minutes in some cases). All players want to play, but they won´t start till the host has solved his problems.

 

- Sometimes the host want to get a full room, but that can take lot of time and meanwhile the players want to start earlier. They have the right to start playing (The host have the right to choose maps, the play mode, etc...but It is needed to take common interest)

 

 

 

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Cannon Fodder
Impulz24
Posts: 7
Registered: ‎08-01-2010

Re: Twisted Metal - patch update 8/9/12

thats great that all that stuff got fixed, but how about the trophy glitches?

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Cannon Fodder
l1lgolp3661
Posts: 13
Registered: ‎09-08-2012

Re: Twisted Metal - patch update 8/9/12

 

  • I agree about the Auto-Start because I've seen rooms that stay active the whole day with no activity from host. Players are actually wasting their time in dead rooms hoping the host will start, whenever they could be playing.
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