07-25-2011 02:52 PM
07-27-2011 05:52 AM
07-27-2011 08:35 AM
Yes
07-28-2011 03:03 AM
Yes, they use the same shaders. The only difference is higher polygon count + high-res textures + perfect anti-aliasing.
08-03-2011 08:52 AM
08-03-2011 09:00 AM
Jelliessery wrote:
Polycount? textures? maybe the antialiasing is better but the rest are just the same.
You're not saying the cutscenes have the same textures and depth as gameplay?
It's obvious there's much more attention to detail in the cutscenes.
08-04-2011 05:43 AM
08-19-2011 07:24 PM
Apparently, they ARE on the game's engine, but they're being pre-rendered on 8 PS3s. Proof.
(This is for Uncharted 3, since it's very recent. Not sure about U2)
08-20-2011 09:17 AM
fadi002 wrote:Apparently, they ARE on the game's engine, but they're being pre-rendered on 8 PS3s. Proof.
(This is for Uncharted 3, since it's very recent. Not sure about U2)
All cutscenes are pre-rendered videos. That's why they take a lot of space (3D needs double the space for videos).
I assume that they had used the same farm for UC1 + UC2 cutscenes, they are old phats.
03-31-2012 02:10 PM
No all of them are pre-rendered. For example the epic fight scene with Talbot is highly detailed but not pre-rendered. They mix it around. Also Autodesk did a piece on Naughty Dog and they explained that the pre-rendered cutscenes have the same poly-gon count. The majoy change is that the textures are higher, aliasing is the same.
This explains how textures are done and everything on Uncharted 3 You need to read this so you all can get your facts straight.
Here is the link:
http://area.autodesk.com/inhouse/bts/uncharted_3_w