Showing results for 
Search instead for 
Do you mean 
Reply
Jul 25 2011
By: fadi002 Treasure Hunter 7102 posts
Offline

Are the cutscenes from the game's engine?

9 replies 1809 views Edited Jul 25, 2011

They're obviously video files on the disc, but were they recorded from the in-game engine?

fadi002's Signature - The Last Of Us

Message 1 of 10 (1,809 Views)
Reply
0 Likes
Treasure Hunter
Registered: 11/29/2008
Offline
7102 posts
 

Anyone?

Jul 27, 2011

Anyone?

fadi002's Signature - The Last Of Us

Message 2 of 10 (1,809 Views)
Reply
0 Likes
Wastelander
Registered: 02/10/2011
Offline
885 posts
 

...

Jul 27, 2011

Yes

Message 3 of 10 (1,809 Views)
Reply
0 Likes
Ghost of Sparta
Registered: 11/28/2009
Offline
13011 posts
 

Yes, they use the same shaders. The only difference is hi...

Jul 28, 2011

Yes, they use the same shaders. The only difference is higher polygon count + high-res textures + perfect anti-aliasing.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
Message 4 of 10 (1,809 Views)
Reply
0 Likes
Splicer
Registered: 07/15/2011
Offline
74 posts
 

Polycount? textures? maybe the antialiasing is better but...

Aug 3, 2011
Polycount? textures? maybe the antialiasing is better but the rest are just the same.
Message 5 of 10 (1,809 Views)
Reply
0 Likes
PlayStation MVP
Registered: 12/06/2011
Offline
18749 posts
 

You're not saying the cutscenes have the same textures an...

Aug 3, 2011

 


Jelliessery wrote:
Polycount? textures? maybe the antialiasing is better but the rest are just the same.

 

You're not saying the cutscenes have the same textures and depth as gameplay?

 

It's obvious there's much more attention to detail in the cutscenes.

Message 6 of 10 (1,809 Views)
Reply
0 Likes
Splicer
Registered: 07/15/2011
Offline
74 posts
 

I don't see it.

Aug 4, 2011
I don't see it.
Message 7 of 10 (1,809 Views)
Reply
0 Likes
Treasure Hunter
Registered: 11/29/2008
Offline
7102 posts
 

Apparently, they ARE on the game's engine, but they're be...

Aug 20, 2011

Apparently, they ARE on the game's engine, but they're being pre-rendered on 8 PS3s. Proof.

 

(This is for Uncharted 3, since it's very recent. Not sure about U2)

fadi002's Signature - The Last Of Us

Message 8 of 10 (1,809 Views)
Reply
0 Likes
Ghost of Sparta
Registered: 11/28/2009
Offline
13011 posts
 

All cutscenes are pre-rendered videos. That's why they ta...

Aug 20, 2011

 


fadi002 wrote:

Apparently, they ARE on the game's engine, but they're being pre-rendered on 8 PS3s. Proof.

 

(This is for Uncharted 3, since it's very recent. Not sure about U2)


 

All cutscenes are pre-rendered videos. That's why they take a lot of space (3D needs double the space for videos).

 

I assume that they had used the same farm for UC1 + UC2 cutscenes, they are old phats.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
Message 9 of 10 (1,809 Views)
Reply
0 Likes
Lombax Warrior
Registered: 06/29/2009
Offline
97 posts
 

Re: Are the cutscenes from the game's engine?

Mar 31, 2012

No all of them are pre-rendered. For example the epic fight scene with Talbot is highly detailed but not pre-rendered. They mix it around. Also Autodesk did a piece on Naughty Dog and they explained that the pre-rendered cutscenes have the same poly-gon count. The majoy change is that the textures are higher, aliasing is the same.

This explains how textures are done and everything on Uncharted 3 You need to read this so you all can get your facts straight.

Here is the link:

http://area.autodesk.com/inhouse/bts/uncharted_3_with_naughty_dog

___________________________________________________________________________

I run a YouTube variety channel: The Puppet Hound Z Show. It features gaming, travel tours and tutorials.

http://www.youtube.com/ZHX1138
Message 10 of 10 (1,809 Views)
Reply
0 Likes