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Fender Bender
Registered: 12/27/2012
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2411 posts
 

Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013
Now if they would remove Power Weapons from Free For All :smileyvery-happy:
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Naughty Paw
Registered: 07/23/2012
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013

wycliff_12 wrote:
Now if they would remove Power Weapons from Free For All :smileyvery-happy:

and elimination.

Don't you even! You think you die, and that's that?! Huh?! You think you die an' everything'll be sugar and rainbows?!
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Message 22 of 38 (374 Views)
Gaming Beast
Registered: 09/11/2012
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013
100% agree with everything listed. Good stuff.

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Message 23 of 38 (331 Views)
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Naughty Dog Developer
Registered: 05/19/2009
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Re: 1.17 is probably the last patch, here's my impressions

[ Edited ]
Feb 27, 2013

Air and dead body glitch are fixed.

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Message 24 of 38 (314 Views)
Survivor
Registered: 05/21/2011
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013

cog182 wrote:

Air and dead body glitch are fixed.


Just like party splitting was fixed before?

Raptr Gamercard
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Fender Bender
Registered: 04/06/2012
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013

cog182 wrote:

Air and dead body glitch are fixed.


Good!

Now, can you take your time to balance the blindfire mechanics of this game?  :smileywink:

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I luv kitty cats cuz they're very furry n cute. meow!
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Fender Bender
Registered: 12/27/2012
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013
Lol are you asking the biggest blindfire supporter to nerf & fix his broken play style ? .. Blasphemy :smileywink:
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Message 27 of 38 (281 Views)
Sackboy
Registered: 12/08/2011
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013

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Message 28 of 38 (261 Views)
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Sackboy
Registered: 11/28/2009
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Re: 1.17 is probably the last patch, here's my impressions

[ Edited ]
Feb 27, 2013

I'd hoped and still hope for a reduction in sticky aim (especially on scoped weapons,) a overall increase in sensitivity, and some nice combing of the maps for trouble spots that you can glitch or can't climb or can't take proper cover.   There's some nasty like the inland tower ladder on Yemen where once you jump off the ladder onto the ledge (lower down on the ladder) you can't jump back on.  Instead you have to drop and re-climb the ladder.  

 

My only helpful contribution to this community aside for dropping a kudo and nodding agreement to some of the great people here was an old thread about trouble areas in maps like that, with images and descriptions.

 

  I agree with the Author's views.   Colors and medal adjustments to help objective modes where things we'd asked for a ton. 

So I imagine this will be my last post here.   I don't think I'll be coming back to Uncharted 3 unless they release another patch with more real fixes, but while I'd hoped for more this wasn't a terrible patch to end it all if that's so.  If you see Nomad40 out there it's probably my brothers playing it some as they've been trying it some of late.   A rocky ride all in all.   Hope Uncharted 4 is better.

 

P.S If my last requests magically get granted I would also appreciate it if the AK would take two less headshots than it does now to kill someone.  Absolutely no other changes for individual weapons weapons that I can think off.   Unless you really do decide to make the KAL-7 and Micro just semi controllable while aiming.



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No more drastic nerfs please. Just buff the AK and buff the M9 *very slightly*headshot wise and we have achieved balance.

*Please note that I say "No more 'drastic' nerfs"* I am unopposed to a RoF MOD decrease or removal :smileyhappy:
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Lombax Warrior
Registered: 04/10/2012
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Re: 1.17 is probably the last patch, here's my impressions

Feb 27, 2013

We will get some new skins ?

http://oi56.tinypic.com/29z2c84.jpg

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