Air and dead body glitch are fixed.
Now, can you take your time to balance the blindfire mechanics of this game?
I'd hoped and still hope for a reduction in sticky aim (especially on scoped weapons,) a overall increase in sensitivity, and some nice combing of the maps for trouble spots that you can glitch or can't climb or can't take proper cover. There's some nasty like the inland tower ladder on Yemen where once you jump off the ladder onto the ledge (lower down on the ladder) you can't jump back on. Instead you have to drop and re-climb the ladder.
My only helpful contribution to this community aside for dropping a kudo and nodding agreement to some of the great people here was an old thread about trouble areas in maps like that, with images and descriptions.
I agree with the Author's views. Colors and medal adjustments to help objective modes where things we'd asked for a ton.
So I imagine this will be my last post here. I don't think I'll be coming back to Uncharted 3 unless they release another patch with more real fixes, but while I'd hoped for more this wasn't a terrible patch to end it all if that's so. If you see Nomad40 out there it's probably my brothers playing it some as they've been trying it some of late. A rocky ride all in all. Hope Uncharted 4 is better.
P.S If my last requests magically get granted I would also appreciate it if the AK would take two less headshots than it does now to kill someone. Absolutely no other changes for individual weapons weapons that I can think off. Unless you really do decide to make the KAL-7 and Micro just semi controllable while aiming.