I think we dont need an Accuracy mods when U4 would roll back to U2 weapon mechanic recoil&Co.
The only Accuracy mod in U2 was DTI but that thing worked only on the AK....M4&FAL were Accuracy free, because they worked absolutly fine.
The only Accuracy mods I see in U3 are for the AK and Gmal and they are in vaaastly minority in usage to all the character M9s and Gmals or in other words..they are inferiour to them.
Jup, nobody would use Call Out, because its an unnecessary (SA) mod.
Let him die and nobody would care.
Agree on the RoF´s part, but when ND make it right for U4, they dont bring them back!!!
I mean, to this day nobody understand why the M9/Micro, as the most fastfiring weapons, have a RoF mod.
But what I wanted to say is dont underestimate mods like ClipSize and Faster Reload as a single weapon mod.
Sure the blindfire mod would be number 1 on the handguns. (But better than Blindfire&ClipSize like Marlows Para, thats just horrible stupid.)
They make big differnces in a gunfight, the problem is that in U3 everybody can use it by default through these character weapons.
When you have time, open a custom game with some friends and play a Team A Rapid Hands against Team B ClipSize.
You will see what I mean.
PS: Your mod for more SP is a good idea...SP, ClipSize, MaxAmmo, Blindfire, Rapid Hands, Accuracy for some weapons
6 different mods = 6 different types of gamestyles, just look ND thats called variety!!!
Well I never use the para, although I have it in a loadout(1 pistol per loadout) and Weapon Expert is my most used slot 1 booster, but not with the M9...I use it on my AK again with an arm micro.
I never use weapon expert. But you're right that using it with a para is a bad idea. The best mods are Blindfire accuracy, Reload speed and clip size. And Drake's, Marlowe's and Jade Para 9 all 3 have different combinations of those. Accuracy is not worth it in my opinion.
Kudos to the OP.
Well thought out thread.
Hopefully ND will listen to this and also learn from their mistakes.
My thoughts are, the wont listen not even a bit.
They will add more crap to U4 on top of the crap we got in this game in the illusion of more variety.
Variety doesn't work. You will always have some one finding the most effective load out gun combo that will in turn cause others to use it. Eventually making it the most used combo.
The formula that they had for U2 was near perfect.
U2 was closer to complete balance than any game I have ever played in 25 years of gaming.
U2 said, "screw load outs, screw over customization, screw gimmicks, and focused on mechanics, game play, and made a extremely addictive game.
They made their own formula.
The only reason U2 did not over take all other games out there is simply lack of publicity.
Most games I know don't even know U2 had a multiplayer.
With all the hoopla with load outs, stat hats, gun mods, paid boosters, buddy boosters, kick backs, legacies, game mods, U-tv , I'm sure new players come to this game and just get over whelmed.
Not over whelmed with it being a good game but over whelmed and frustrated with all the cr-ap that doesn't need to be there.
U4 will be the ultimate test if the MP survive the next round.
I will immediately stop caring for this franchise when theres no mercenary but ROFs or this kind of map design&blindfire in the game.
why didnt I see this thread before ??
imo the only weapon mods should be
Pistols should have max ammo as well.
MAYBE!!!, some extra mods could be added.
Character weapons should only be different skins - you should still have to add the mod(S) like normal.
or let's just throw all mods out of the game, seriously, you add things in games because it makes the game more fun, mods don't do anything, they just create balancing issues, boosters excist so that you can tweak your playstyle and make your experience more fun, kickbacks excist as an reward for getting lots of medals which also makes the game more fun, but mods, mods are useless...
^^ but are you going to have several boosters in place of those mods ??. You could do that, but they could detract from other boosters and loadouts.
Id rather see different boosters than just reload speed, clip size...etc. - I think they would be fine as mods as long as you cannot get more than one unless you are using WE, that said Im not against the idea of getting rid of the mods and have them as booster instead.
I would like to see better versions of Endurance, add something extra to Beast Mode, Monkey Man, Cloaked, Power Hunter, Ammo Award, Team Safe.
Maybe some of the mods could be combined to form better boosters - e.g. WE gives you clip size and reload speed by default. Combine Max Ammo and Explosives Expert (grenades) into one booster.
That could limit loadout variations depending on the boosters, but it might work it if it was done right.
it would depend on the booster options and layout.
Weapon mods are really just another booster slot. Maybe if they do away with mods they should have 3 booster slots with more variety in each. That way it would be easier to creat different loadouts and playstyles.
The main point though is that character guns should not offer an advantage over a default gun - character guns should not have mods by default. They should just be skins and you have to pick the mod same as normal.
(or else no weapon mods - boosters instead).