Any one know if U3 multi will have at least twice as much aim sensitivity or optional aim assist? or no aim assist at all? as slow ast the "fastest" sensitivity was in U2 multi, the aim assist was ridiculous and I think it should not even be a necessary thing , not even a little.
Aim Assist will never vanish because we use a dualshock for Uncharted and not a keyboard and mouse. What needs to be addressed imo is when you're shotting an enemy, another enemy walks in the same path and your crosshair starts shooting the new target. This is incredibly annoying and the feeling of being in control of the character is lost.
You have to hand it to COD in that it does have the best implementation of aiming on console controllers. What I mean is it's responsive and quick to get your crosshair where you want it to be and doesn't feel at all sluggish. It would be nice to have higher sensitivity options in UC3.
Yeah I played inFAMOUS and man those controls are so tight it's great to play. Came back to UC2 and it felt like I was moving a tanker across the sea but I got used to it again XD Wish someone would do comparisons like this guy did for SOCOM4 controls with the move.
This is the kind off stuff I wish ND would talk about but it's down to the players to test these things out. Kudos to the guy who did the analysis of how many shots it takes to kill an enemy with different guns. I remember him asking why ND didn't publish this info themselves and they said it was an unfair advantage as not everyone who plays would see it.