05-29-2013 09:37 PM
So I just played a few matches of co-op arena on crushing and it seem like ND jacked up the difficulty a little bit there we're more npcs and they we're more aggressive three militia men spawned on a early round of gold rush...I think ND has been making tweaks but just not telling body....and I like it
05-30-2013 12:03 AM
05-30-2013 01:35 AM - edited 05-30-2013 01:36 AM
As for three Militia Men, that happens at times, (I think it happens if you leave them alone and take out the easy guys first) I've also seen around five PAK-80 Brutes grouped together once.
This is the danger of Gold Rush and Siege: if you kill too many enemies without completing the round, the spawn layout loops. Gold Rush has the additional inconvenience of having a valid enemy count of ~20 (unsure of the exact number), so the choker(s) of round 3, the armored choker(s) of round 6, and the Brute(s) of round 7 are always invalid.
05-30-2013 04:39 AM
Interesting...the most Pak80 brutes I’ve seen is four…but then we try to kill them as soon as possible. What’s really scary though is seeing a Pak80 brute sprinting…I’ve seen this a handful of times. Bad enough they’re nearly invulnerable but to know they can actually run!
05-30-2013 04:53 AM
As regards the difficulty, I agree (and so do all my crushing coop buddies). Every so often, Crushing seems to get turned up a notch.
I consider myself to be awfully good at coop Arena. A while back, a friend and I completed most (if not all) the maps on Crushing…duoing. I think I’ve gotten a little bit better since then but I seriously doubt we could do it again – particularly on some maps like Syria and Lost City.