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May 30 2013
By: EMpReSSVoODoO Monster Hunter 22 posts
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Co-Op Arena crushing

7 replies 188 views Edited May 30, 2013

So I just played a few matches of co-op arena on crushing and it seem like ND jacked up the difficulty a little bit there we're more npcs and they we're more aggressive three militia men spawned on a early round of gold rush...I think ND has been making tweaks but just not telling body....and I like it

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Survivor
Registered: 12/02/2011
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Re: Co-Op Arena crushing

May 30, 2013
Lag increases the difficulty, ND wouldn't touch Co-op.

As for three Militia Men, that happens at times, (I think it happens if you leave them alone and take out the easy guys first) I've also seen around five PAK-80 Brutes grouped together once.
Pepsi
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Monster Hunter
Registered: 09/02/2012
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Re: Co-Op Arena crushing

May 30, 2013

That has to be a scary sight 

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Keyblade Wielder
Registered: 01/04/2012
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Re: Co-Op Arena crushing

May 30, 2013
A scary sight would be 5 PAK-80s in Siege.
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Hekseville Citizen
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Re: Co-Op Arena crushing

[ Edited ]
May 30, 2013

SjShane wrote:
As for three Militia Men, that happens at times, (I think it happens if you leave them alone and take out the easy guys first) I've also seen around five PAK-80 Brutes grouped together once.

This is the danger of Gold Rush and Siege: if you kill too many enemies without completing the round, the spawn layout loops.  Gold Rush has the additional inconvenience of having a valid enemy count of ~20 (unsure of the exact number), so the choker(s) of round 3, the armored choker(s) of round 6, and the Brute(s) of round 7 are always invalid.

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Wastelander
Registered: 10/18/2010
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Re: Co-Op Arena crushing

May 30, 2013

Interesting...the most Pak80 brutes I’ve seen is four…but then we try to kill them as soon as possible.  What’s really scary though is seeing a Pak80 brute sprinting…I’ve seen this a handful of times.  Bad enough they’re nearly invulnerable but to know they can actually run!

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Wastelander
Registered: 10/18/2010
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Re: Co-Op Arena crushing

May 30, 2013

@ EMpReSSVoODoO

 

As regards the difficulty, I agree (and so do all my crushing coop buddies).  Every so often, Crushing seems to get turned up a notch.

 

I consider myself to be awfully good at coop Arena.  A while back, a friend and I completed most (if not all) the maps on Crushing…duoing.  I think I’ve gotten a little bit better since then but I seriously doubt we could do it again – particularly on some maps like Syria and Lost City.

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Sackboy
Registered: 07/15/2012
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Re: Co-Op Arena crushing

May 30, 2013
@IVIaster_ZED or anyone else that knows what he means, what do you mean by valid and invalid enemy counts?
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