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Survivor
JD--
Posts: 2,289
Registered: ‎06-26-2010

Co-Op Kickback Fixes - My ideas

[ Edited ]

Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:

 

Army of Three:

 

This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.

 

Quick Boom:

 

Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.

 

Mega Bomb:

 

The Mega Bomb is SERIOUSLY weak. It takes at least 3 to kill ONE armored enemy. The range is great, but the power is seriously inferior to that of the AI's Mega Bomb.

 

Juggernaut:

 

This kickback needs some tweaking, the duration should be increased to 30 seconds and allow the ability to roll. Countless times I've seen people get stuck in an endless melee animation with this kickback activated.

 

Carpet Bomb:

 

This kickback NEVER gets used. I think that a way to make it somewhat better would be to increase the power of the grenades to double the damage of a single grenade. That way the power would be of 6 grenades but only 3 grenades present.

 

Riot Shield:

 

The Riot Shield itself is already useless and the only use I can find for it is when I glitch with it. Maybe refill our pistol's ammo when upon activation would up its use.

 

Sniper:

 

5 bullets doesn't cut it for major enemies. 10 would be more suiting.

 

Shottie: (far-zan)

 

6 shots just simply isn't enough. Isn't it 10 medals? Well, 12 would be a lovely ammo buff.

 

 

 

That's all I can think of right now, but if you happen to know about any more changes that would help improve the kickbacks of Co-Op, let me know. Thanks. :smileyhappy:

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Survivor
munnsy1
Posts: 2,726
Registered: ‎11-07-2010

Re: Co-Op Kickback Fixes - My ideas

[ Edited ]

JD-- wrote:

Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:

 

Army of Three:

 

This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.

 


I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.

 

Quick Boom:

 

Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.

 

I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades then sure.

 


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Gaming Beast
I-Like-Pie45
Posts: 1,696
Registered: ‎04-05-2012

Re: Co-Op Kickback Fixes - My ideas

To fix the Sniper, it's pretty simple.

 

Just replace the T-BOLT with a twenty-round Dragon.

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Survivor
munnsy1
Posts: 2,726
Registered: ‎11-07-2010

Re: Co-Op Kickback Fixes - My ideas


I-Like-Pie45 wrote:

To fix the Sniper, it's pretty simple.

 

Just replace the T-BOLT with a twenty-round Dragon.


Maybe not 20 rounds but replace with a dragon.

 


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Survivor
JD--
Posts: 2,289
Registered: ‎06-26-2010

Re: Co-Op Kickback Fixes - My ideas


munnsy1 wrote:

JD-- wrote:

Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:

 

Army of Three:

 

This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.

 


I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.

 

Quick Boom:

 

Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.

 

I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades th

 


Army of Three needs a bit more time to deal the massive amount of damage. I'm only asking for, at the most, 10 seconds. Nothing game breaking.

 

Quick Boom rarely is used and of course it wouldn't affect the enemies' grenades. :/

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Survivor
JD--
Posts: 2,289
Registered: ‎06-26-2010

Re: Co-Op Kickback Fixes - My ideas


I-Like-Pie45 wrote:

To fix the Sniper, it's pretty simple.

 

Just replace the T-BOLT with a twenty-round Dragon.


That would be lovely. But if they cannot code it, just up the ammo count and I will be happy.

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Lombax Warrior
tln_SWE
Posts: 166
Registered: ‎03-31-2012

Re: Co-Op Kickback Fixes - My ideas

Many of the co-op kickbacks were meant to be used in Hunter Arena.

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Survivor
JD--
Posts: 2,289
Registered: ‎06-26-2010

Re: Co-Op Kickback Fixes - My ideas


tln_SWE wrote:

Many of the co-op kickbacks were meant to be used in Hunter Arena.


I see, well in that case, Arena and Hunter Arena should be different. Hunter Arena BARELY gets any play time.. and it's broken already. So, yeah, scrap hunter and replace it with Survival only Co-Op Arena. :smileyhappy:

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Survivor
munnsy1
Posts: 2,726
Registered: ‎11-07-2010

Re: Co-Op Kickback Fixes - My ideas


JD-- wrote:

munnsy1 wrote:

JD-- wrote:

Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:

 

Army of Three:

 

This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.

 


I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.

 

Quick Boom:

 

Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.

 

I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades th

 


Army of Three needs a bit more time to deal the massive amount of damage. I'm only asking for, at the most, 10 seconds. Nothing game breaking.

 

Quick Boom rarely is used and of course it wouldn't affect the enemies' grenades. :/


Still not sold on this idea as it is already one of the best kickbacks, maybe increasing Kicback Endurance's effeect across the board.

 

I meant the shades mode.

 


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Uncharted Territory
RaiXku
Posts: 1,691
Registered: ‎06-30-2012

Re: Co-Op Kickback Fixes - My ideas


JD-- wrote:

tln_SWE wrote:

Many of the co-op kickbacks were meant to be used in Hunter Arena.


I see, well in that case, Arena and Hunter Arena should be different. Hunter Arena BARELY gets any play time.. and it's broken already. So, yeah, scrap hunter and replace it with Survival only Co-Op Arena. :smileyhappy:


Survival ONLY Co-op Arena would instantly become my most played mode if they implemented it. But ND doesn't have any plans for Co-op sadly, so we can only dream :smileysad:

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