11-03-2012 10:36 AM - edited 11-04-2012 03:46 PM
Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:
Army of Three:
This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.
Quick Boom:
Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.
Mega Bomb:
The Mega Bomb is SERIOUSLY weak. It takes at least 3 to kill ONE armored enemy. The range is great, but the power is seriously inferior to that of the AI's Mega Bomb.
Juggernaut:
This kickback needs some tweaking, the duration should be increased to 30 seconds and allow the ability to roll. Countless times I've seen people get stuck in an endless melee animation with this kickback activated.
Carpet Bomb:
This kickback NEVER gets used. I think that a way to make it somewhat better would be to increase the power of the grenades to double the damage of a single grenade. That way the power would be of 6 grenades but only 3 grenades present.
Riot Shield:
The Riot Shield itself is already useless and the only use I can find for it is when I glitch with it. Maybe refill our pistol's ammo when upon activation would up its use.
Sniper:
5 bullets doesn't cut it for major enemies. 10 would be more suiting.
Shottie: (far-zan)
6 shots just simply isn't enough. Isn't it 10 medals? Well, 12 would be a lovely ammo buff.
That's all I can think of right now, but if you happen to know about any more changes that would help improve the kickbacks of Co-Op, let me know. Thanks. ![]()
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-03-2012 10:41 AM - edited 11-03-2012 10:45 AM
JD-- wrote:Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:
Army of Three:
This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.
I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.
Quick Boom:
Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.
I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades then sure.
11-03-2012 10:42 AM
To fix the Sniper, it's pretty simple.
Just replace the T-BOLT with a twenty-round Dragon.

Truly, he is a man of steel.
11-03-2012 10:43 AM
11-03-2012 10:43 AM
munnsy1 wrote:
JD-- wrote:Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:
Army of Three:
This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.
I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.
Quick Boom:
Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.
I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades th
Army of Three needs a bit more time to deal the massive amount of damage. I'm only asking for, at the most, 10 seconds. Nothing game breaking.
Quick Boom rarely is used and of course it wouldn't affect the enemies' grenades. :/
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-03-2012 10:44 AM
I-Like-Pie45 wrote:To fix the Sniper, it's pretty simple.
Just replace the T-BOLT with a twenty-round Dragon.
That would be lovely. But if they cannot code it, just up the ammo count and I will be happy.
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-03-2012 10:44 AM
Many of the co-op kickbacks were meant to be used in Hunter Arena.
11-03-2012 10:45 AM
tln_SWE wrote:Many of the co-op kickbacks were meant to be used in Hunter Arena.
I see, well in that case, Arena and Hunter Arena should be different. Hunter Arena BARELY gets any play time.. and it's broken already. So, yeah, scrap hunter and replace it with Survival only Co-Op Arena. ![]()
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-03-2012 10:46 AM
JD-- wrote:
munnsy1 wrote:
JD-- wrote:Some of the kickbacks in the Co-Op portion of the game are somewhat poorly delivered in the game. It can't simply be a copy and paste kind of job from Competitive to Co-Op. Here are some changes to the kickbacks that would make them more suitable for Co-Op:
Army of Three:
This kickback isn't in Competitive, but the time is a bit small, even with Kickback Endurance - Gold on. I believe it should be updated to last 35-40 seconds. That way with Gold we can get almost a minute of the kickback.
I do not agree as it helps the whole team which often equates to a extra 300% of damage during the time period.
Quick Boom:
Quick Boom is significantly under used and deserves a bit more "oomph." The Quickboom grenades should have the damage of two grenades.
I don't agree as it is 'the Cluster Bomb of Shades mode.' But if this hopeful fix did not affect Shades th
Army of Three needs a bit more time to deal the massive amount of damage. I'm only asking for, at the most, 10 seconds. Nothing game breaking.
Quick Boom rarely is used and of course it wouldn't affect the enemies' grenades. :/
Still not sold on this idea as it is already one of the best kickbacks, maybe increasing Kicback Endurance's effeect across the board.
I meant the shades mode.
11-03-2012 10:47 AM
JD-- wrote:
tln_SWE wrote:Many of the co-op kickbacks were meant to be used in Hunter Arena.
I see, well in that case, Arena and Hunter Arena should be different. Hunter Arena BARELY gets any play time.. and it's broken already. So, yeah, scrap hunter and replace it with Survival only Co-Op Arena.
Survival ONLY Co-op Arena would instantly become my most played mode if they implemented it. But ND doesn't have any plans for Co-op sadly, so we can only dream ![]()
IMG]width="700" height="500">