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Last Guardian
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Re: Co-op for ND (MacGruber)

Nov 1, 2013
Noticed there's nothing about Adv/Obj co-op. Isn't anybody bothered by the fact that we only got two stories instead of the three from Uc2?
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Re: Co-op for ND (MacGruber)

Nov 2, 2013

TheStuntDouble wrote:
Noticed there's nothing about Adv/Obj co-op. Isn't anybody bothered by the fact that we only got two stories instead of the three from Uc2?

I think the 2 sotories we did get for uncharted 3 were longer stretched out, but not as tough or long and replayable as U2 Adventure.

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Re: Co-op for ND (MacGruber)

Nov 2, 2013
The stories in UC2 were 3 seperate stories. It was fun. What we have is 2 stories that pretty much IS the same story. It's just told on different perspectives.

Even so, it's quite imbalanced. We have 5 chapters for the heroes and one for the villains. I luke that villains get a coop adv, but literally just one chapter?
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Re: Co-op for ND (MacGruber)

Nov 2, 2013

TheStuntDouble wrote:
The stories in UC2 were 3 seperate stories. It was fun. What we have is 2 stories that pretty much IS the same story. It's just told on different perspectives.

Even so, it's quite imbalanced. We have 5 chapters for the heroes and one for the villains. I luke that villains get a coop adv, but literally just one chapter?

Yeah, the story was ok at best, stretched but ok I guess. I liked the objectiveness and uniqueness of each chapter though.

 

Monastery added something that was never seen in the Uncharted world before. Fail and you lose.

 

Playing as Villain was fun and great and hoepfully we get more chapters like that in the future

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Re: Co-op for ND (MacGruber)

Nov 2, 2013
I definitely liked the idea of carrying someone too. That was heavy teamwork.

What I'm hoping to see is maybe 4 stories like Uc2, but in chapters like Uc3. Basically you can continue a story from a chapter or start a new story, all that stuff. The stories can be 2 heroes' and 2 villains'.
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Re: Co-op for ND (MacGruber)

Nov 2, 2013

TheStuntDouble wrote:
I definitely liked the idea of carrying someone too. That was heavy teamwork.

What I'm hoping to see is maybe 4 stories like Uc2, but in chapters like Uc3. Basically you can continue a story from a chapter or start a new story, all that stuff. The stories can be 2 heroes' and 2 villains'.

Yup I like this^

 

I think having "plot hole" stories will be good as well as seeing and playing certain bits we don't see in campaign. In campaign we see everything from Drakes point of view only. For example we could play as Chloe, Flynn and Lazarevic in some chapters, maybe even as Drake, Flynn and Chloe too in their "heist days"

 

Mix and Match adventures that relate to the orignal sotry will be great

 

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Re: Co-op for ND (MacGruber)

Nov 2, 2013

AliMakaveli wrote:

TheStuntDouble wrote:
I definitely liked the idea of carrying someone too. That was heavy teamwork.

What I'm hoping to see is maybe 4 stories like Uc2, but in chapters like Uc3. Basically you can continue a story from a chapter or start a new story, all that stuff. The stories can be 2 heroes' and 2 villains'.

Yup I like this^

 

I think having "plot hole" stories will be good as well as seeing and playing certain bits we don't see in campaign. In campaign we see everything from Drakes point of view only. For example we could play as Chloe, Flynn and Lazarevic in some chapters, maybe even as Drake, Flynn and Chloe too in their "heist days"

 

Mix and Match adventures that relate to the orignal sotry will be great

 


Radical idea: maybe use some Golden Abyss-related stuff as a chapter? They could make Dante and Chase playable.

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Re: Co-op for ND (MacGruber)

Nov 2, 2013
I'm all for more stories to go with. I'm not an arena man, y'know. I prefer having a story to tell.
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Re: Co-op for ND (MacGruber)

Nov 3, 2013
Honestly, if there ever is a UC4 multiplayer, ALL maps should be compatible for BOTH co-op and competitive modes! If not at least 90% of maps should be for both kinds of players. The standard maps (pre-free DLC maps) were so bland, dull and got boring very easily. I always play co-op, very rarely playing team deathmatch.

Plus the dry docks map is sweet (only played once since I suck at competitive modes), real shame we can't play co-op in that map (yes I no it's too big for co-op but I don't care, just block off 1/4th of the map and bam! Good size for co-op players).
If I ever start to think straight, this heart will start a riot in me.
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Re: Co-op for ND (MacGruber)

Nov 3, 2013
Honestly I wasn't bothered by missing maps. Probably because I only played arena for a short time before I found it dull and went back to stealing the other idol from Zoran lol.
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