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Wastelander
Registered: 10/18/2010
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Re: Dodgeball Lab

Nov 30, 2013

It wouldn't really be dodgeball on a map that didn't hem you in but anything that was a bit of a change would be welcome. :smileyhappy:

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Keyblade Wielder
Registered: 01/04/2012
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Re: Dodgeball Lab

Nov 30, 2013
I want a dodgeball map that has a lot of walls. :/
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Fender Bender
Registered: 12/27/2012
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Re: Dodgeball Lab

Nov 30, 2013

Dodgeball needs to just DIAF.

 

Give me BMM's #13 - 15 like was promised, 

 

I'm glad ND ruined lagged-ball with no throwbacks, 1 huge nail in its coffin :smileyhappy:

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Keyblade Wielder
Registered: 01/04/2012
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Re: Dodgeball Lab

Nov 30, 2013
I don't know. I feel like we should compromise with the dodgeball dudes instead. I mean, if they have fun with that, fine. I'm not gonna point out that this is a ahooter game and there are sports games, all that.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Welcoming Committee
Registered: 06/14/2009
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Re: Dodgeball Lab

Nov 30, 2013

wycliff_12 wrote:

Dodgeball needs to just DIAF.

 

Give me BMM's #13 - 15 like was promised, 

 

I'm glad ND ruined lagged-ball with no throwbacks, 1 huge nail in its coffin :smileyhappy:


Problem is. It's still better than all the BMM's apart from 5.



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Fender Bender
Registered: 12/27/2012
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Re: Dodgeball Lab

Nov 30, 2013

Aureilia wrote:

wycliff_12 wrote:

Dodgeball needs to just DIAF.

 

Give me BMM's #13 - 15 like was promised, 

 

I'm glad ND ruined lagged-ball with no throwbacks, 1 huge nail in its coffin :smileyhappy:


Problem is. It's still better than all the BMM's apart from 5.


You are tripping lol.

BMM 1, 3, 4, 6, 8, 9, 11 all superior 

 Shoot even #10 is better lol.

 

 Dodgeball was fun back in February it overstayed it's welcome & UC3 seems to attract the people with the worst internet connections known to man which ruins whatever little fun this novelty mode offers.

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Keyblade Wielder
Registered: 01/04/2012
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Re: Dodgeball Lab

Nov 30, 2013
That's quite subjective. It was great at first, but for me it lost its flair.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Last Guardian
Registered: 11/24/2011
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Re: Dodgeball Lab

Nov 30, 2013
Dodgeball is perfect, wanna know why?
1. It doesn't take skill, therefore it's fun, everyone has the chance to win, even if you're against a po5
2. You can level up pretty much every booster (expect Scoped In i think)
3. No kickbacks and no Power Plays

...and the list goes on... you can't do anything about lag. It's in every match in U3. :smileyvery-happy:
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Lombax Warrior
Registered: 12/14/2012
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Re: Dodgeball Lab

[ Edited ]
Nov 30, 2013

The only real downside to DB is that It's not fun when everyone throws sky nades. 

I admit that I sky nade mega bombs and cluster bombs every time I play DB and It's fun to get the C4/FNA. But i've also been on the other side of that mega & cluster bomb many times, It's annoying af. 

If only there was a way to stop it, I mean if they put a roof, people would just bank their grenades off of it. 

The only real solution is to expand the actual map. Sure you could still throw sky nades, but you have less of a chance of getting hit/hitting someone. The only problem is that the match would take longer to finish.

 

Now if only they removed the mega bomb and cluster, they're inescapable. I mean when you're playing actual dodgeball, you don't get a superball. :smileyvery-happy:

__________________________________________________

2 player London Underground on crushing in 9m45s :smileyhappy:
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I Only Post Everything
Registered: 04/22/2013
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Re: Dodgeball Lab

Nov 30, 2013
I personally do not like dodgeball. It was fun the first couple times I played it. But more times than not, it's just too laggy. Plus it lost it's fun after a couple plays. I really don't like running around trying to find grenades that I am actually able to pick up. Or repeatedly dying as I respawn. Or being team killed if I happen to appear as if I'm headed in the general direction of where the kb grenades spawn.

On the other hand, I understand that there are people who really enjoy this mode. Therefore, I think it should still be available. I think dodgeball should have it's own playlist. If people want to play it, they select dodgeball mode and search for other players. This should be separate from "The Lab". The Lab should contain 2 BMM's to select from. Or a special game mode if that's what ND decides to put in that week. Just an idea.
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