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Wastelander
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 1, 2013

Back on Topic

 

Para9 needs a - bullet damage so it no longer takes just 3 bullets for mellee to kill.

M9 needs a lower base BF its stupid how this guns takes out kals with bf mod on...

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Sackboy
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

[ Edited ]
May 1, 2013

Wow... So Steven's post, in which he insulted for absolutely no reason, was "edited," while my response was completely deleted. If you're going to remove the "off-topic remarks," at least have the decency to remove ALL of them...
Fantastic moderation!

 

There are only two tragedies in life: one is not getting what one wants, and the other is getting it.
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Wastelander
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

[ Edited ]
May 1, 2013

LifeLongFrenzy wrote:

Lordidude wrote:

SteepMatt wrote:

OK but its lesser is the point im trying to make.......


No, it's exactly the same Smiley Wink

Astronauts experience the same amount of gravity as you do.

 


how dey do dat jumpy pogo ting. 


We're talking about space stations, not the moon. The moon has its own gravitational field.

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Last Guardian
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013
I think Matt was talking about space in general, no artificial gravity.
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Wastelander
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013

LifeLongFrenzy wrote:

TheStuntDouble wrote:
@sand your reason to keep WnR isbecause it's been here a long time, correct?

Whack & Roll can be changed. I'd have no problem with that, but 3HK's? The KAL - 7 would dominate again. 


the m9 beats the kal 7 anyways combined with the whack and roll

and there everyones apparent favorite para9 punch

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Last Guardian
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013
Three-Then-Melee(TM)? Yep.

As much as I don't blindfire (snipers can't blindire, durh), steve-o's right here. Para is like the M9 of pistols, and the M9 NEEDS a drawback. ANY drawback.
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Wastelander
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013

3 melee dont work cause we just put more bullets in before to make up for it.

the melee is fine, its the guns and their BF + high bullet damage combo(M9/Para9)

 

and beside there would be a lot of weird melee battles going around the map Smiley Tongue

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Last Guardian
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013
But 3HK is awesome Smiley Sad
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Survivor
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013

Guys look, 3HK wont fix any of this problem, if there was 3HK then people would just keep blindfiring. Last time I played Uncharted 3, I went in a custom lobby with a friend of mine where I had friendly fire turned on. I told her to just run around the map and I would chase her with blindfire.

 

Most of the time it did no damage with a few hit markers here and there but everytime I got really close I got the kill. Now Im not saying blindfire needs to be this weak but it needs to be similar. If anyone wants, I can upload a video of my doing the same thing only this time in a LAN game.

If you think something is impossible, you’ll make it impossible.
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Last Guardian
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Re: NERF HIPFIRE, 160+ **bleep** kudo's, time to do something!

May 2, 2013
I didn't say it would fix anything.

You know how funny watching 2 people melee each other for 5 seconds is?
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