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Treasure Hunter
Registered: 12/10/2011
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Re: Health and well being.

Jun 4, 2013

neverbelow wrote:

Fort spawns suck but are highly exploitable if you want to camp. I promise you Matthjis_17 that if you play against me on Fort you'll get spawn killed at least once. I know that people are going to spawn on me whether I on that map or not so I just kill them right as they spawn.


*Sitting in your hero's spawn* Huh looks like my team has taken the enemy spawn. *Sits at one end of back spawn facing the other* Hi people spawning. *bang bang bang*

 

Pretty much the extent of the spawn problems on that map as far as I'm aware. Train wreck is a lot worse if you get spawn locked behind the train on the opposite side of the map from the cliffside.

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I Only Post Everything
Registered: 09/02/2009
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Re: Health and well being.

Jun 4, 2013

How often I said that U3 health is stealth 1.05 - ND really tried it so hard with that.

 

He is absolutely right, equip ROF and you have 1.05, equip one of these BF Para and you have the 92fs 1.05 with the triple amount of range&accuracy, U2 steelfisting(range) isnt essential neccessary with that.

The MAG with U3s BF makes it to a Shotgun when it comes to BF, the real 1.04 Desert Eagle had 1/3 of that BF range!!!

Now show me a vid where someone fires such a caliber with one hand!!!

The Gmal, while completly **bleep**ed up, is still a 2HK weapon like the 1.05 FAL.

 

And there´s more to come.

+ U3 map tight shoebox(random killings) map design  Check!

+ walking replaced by the OP sprint  Check!

+ no seperate hitboxes  Check!

+ Rika doesnt fit but Dino&Lion heads do CHECK!

+ Pinkerton doesnt fit but a potatoe head do ChECK!

 

Summarized Uncharted was outsold to the <12 years old COD teen which doesnt know to aim DTS, doesnt know how to play a cover shooter and love to put stupid things on his head.

Clearly understandable why ND changed their game to trash!

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Last Guardian
Registered: 01/04/2012
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Re: Health and well being.

Jun 4, 2013
A potato head?
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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I Only Post Everything
Registered: 09/02/2009
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Re: Health and well being.

Jun 4, 2013

Ja man, it was something like that.

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Survivor
Registered: 12/25/2011
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Re: Health and well being.

Jun 4, 2013

Too be honest, I like the addition of sprint. It may be abit too strong but I like moving fast and UC2 it was brutally slow to get around without bunny hopping.

If you think something is impossible, you’ll make it impossible.
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Fender Bender
Registered: 11/08/2010
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Re: Health and well being.

Jun 4, 2013

Blooddrunk123 wrote:

Too be honest, I like the addition of sprint. It may be abit too strong but I like moving fast and UC2 it was brutally slow to get around without bunny hopping.


Bunny hopping wasn't faster (strictly speaking) to get around.

 

ie: If you timed yourself getting to 'the sniper' or 'the hammer' from a spawn bunny hopping isn't faster than if you were to do running normally.

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Survivor
Registered: 12/25/2011
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Re: Health and well being.

Jun 4, 2013

munnsy1 wrote:

Blooddrunk123 wrote:

Too be honest, I like the addition of sprint. It may be abit too strong but I like moving fast and UC2 it was brutally slow to get around without bunny hopping.


Bunny hopping wasn't faster (strictly speaking) to get around.

 

ie: If you timed yourself getting to 'the sniper' or 'the hammer' from a spawn bunny hopping isn't faster than if you were to do running normally.


Yeah I know it was not faster by any means but it just felt like I was getting there faster, like I had something to do while getting there.

If you think something is impossible, you’ll make it impossible.
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I Only Post Everything
Registered: 09/02/2009
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Re: Health and well being.

Jun 4, 2013

@blood

Dont get me wrong, I wouldnt have any problems with the sprint, if it wouldnt be so freakn strong.

The recover time is just waaay to short!

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Treasure Hunter
Registered: 01/28/2011
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3770 posts
 

Re: Health and well being.

Jun 4, 2013

Flawless thx for looking at what I'm trying to say for what it is.

 

There is so many cheap easy ways to kill players on U3 that most of the

time I feel the health is lower than U2.

 

The only real high health that was in this game was hard core. 

 

I want to be the reason you're looking down at your phone laughing as you walk into a pole.
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Treasure Hunter
Registered: 05/03/2010
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Re: Health and well being.

Jun 4, 2013
Skin there are things I can teach you about spawns on U2 Fort. I get tons of cheap kills on that map but I have to because it's so hard to flank. I do what it takes to win. If that means I spawn kill you after I take over your base then so be it.
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