Reply
Survivor
Registered: 12/25/2011
Offline
2203 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

thedeviant105 wrote:

Zidane_Finito wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

To the people saying they are not convinced or those videos proves nothing what would convince you guys Blindfire is OP ?? 

 

Why is it possible I can kill someone faster without aiming ?

 

And ND won't do anything time to stop trying they even reward you in the single player for hip fire lol.


Well, it would require a large amount of expermenting. We would need to take account gametype, player experience, number of people playing in a game, what boosters they are using, and connection. We would have to factor in every possibility that could affect BF and use an accurate sample of the current UC3 population playing the MP. In addition, no boosters whatsoever or use completely ineffectual ones. Also, we would have to use only one gun (preferable the AK) in order to factor out any gun advantages/ Then, we would have to create matches where player are allowed to aim only, BF only, then mix of the two, and finally matches between BF and Aiming. With each match, we would have to tally the Kill/Death ratio and Win/Lose ratio of all the matches of each player and see if there is a correlation if BF is really OP.



ummm i'm sensing some trolling in your post if you were infact serious my apologies but what does gametype, player experience, number of people playing, boosters have to do with anything.

 

You lost me at using The AK...


Well, I want to test Blindfiring at its most basic element within actual gameplay. So any booster or gun that is better suited to aiming or blindfiring would skew the result. In addition, how good blindfire is depends on what type of game you are playing (i.e. plunder or TDM). For example, A player who blindfires and kills a lot of players, but lost in a Plunder match, but wins in TDM, changes how BF is effective. Number of players (i.e. a 5vs5 over 1vs1) could certainly alter playstyle and tactics. For example, in a 5v5 situation if you see one of your teammates getting killed, you would certainly avoid the are your teammate was in or flank the enemy. In a 1v1, you don't have that luxury. Player experience is important as players who are more experience could be better BF users or better at beating BF users or have better aim. Understand I am not trying to troll, I would honestly be more sarcastic and type less.


Its pretty obvious that blindfire is way to strong, we dont need to go and do all these tests to prove to ND its too strong, If blindfire really was balanced then Matt would not have had as many kills as he did. Even in my video where it was Team Objective, there were many times that players should have killed me but blindfire overwhelmed them.

 

 

If you think something is impossible, you’ll make it impossible.
Message 61 of 87 (221 Views)
Reply
0 Likes
Survivor
Registered: 12/25/2011
Offline
2203 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

Matthijs_17 wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

To the people saying they are not convinced or those videos proves nothing what would convince you guys Blindfire is OP ?? 

 

Why is it possible I can kill someone faster without aiming ?

 

And ND won't do anything time to stop trying they even reward you in the single player for hip fire lol.


Well, it would require a large amount of expermenting. We would need to take account gametype, player experience, number of people playing in a game, what boosters they are using, and connection. We would have to factor in every possibility that could affect BF and use an accurate sample of the current UC3 population playing the MP. In addition, no boosters whatsoever or use completely ineffectual ones. Also, we would have to use only one gun (preferable the AK) in order to factor out any gun advantages/ Then, we would have to create matches where player are allowed to aim only, BF only, then mix of the two, and finally matches between BF and Aiming. With each match, we would have to tally the Kill/Death ratio and Win/Lose ratio of all the matches of each player and see if there is a correlation if BF is really OP.



ummm i'm sensing some trolling in your post if you were infact serious my apologies but what does gametype, player experience, number of people playing, boosters have to do with anything.

 

You lost me at using The AK...


Well, I want to test Blindfiring at its most basic element within actual gameplay. So any booster or gun that is better suited to aiming or blindfiring would skew the result. In addition, how good blindfire is depends on what type of game you are playing (i.e. plunder or TDM). For example, A player who blindfires and kills a lot of players, but lost in a Plunder match, but wins in TDM, changes how BF is effective. Number of players (i.e. a 5vs5 over 1vs1) could certainly alter playstyle and tactics. For example, in a 5v5 situation if you see one of your teammates getting killed, you would certainly avoid the are your teammate was in or flank the enemy. In a 1v1, you don't have that luxury. Player experience is important as players who are more experience could be better BF users or better at beating BF users or have better aim. Understand I am not trying to troll, I would honestly be more sarcastic and type less.


look, we are not some professionals who do statistics on things, we play games, and we try to improve said games by commenting here, I do not have to proof that hipfire is overpowered, I have to show it, and it seems pretty clear to me that hipfire is pretty **bleep**ed up considering those video's I made...

 

when people complained about Revenge did you see a good investigation of people who do use Revenge against people who don't? when a G-mal nerf was requested did you see teams of G-mal users against teams of other weapon users and check the results? when classic mode replaced hardcore mode did you see a poll for all the forumers here who preferred which mode? to all questions the answer is no, it just doesn't work this way, we point out the problems, Naughty Dog fixes them, that's how it should be...


Very well said matt, well said.

 

36243-slow-clap-citizen-kane-orson-w-jpBA.gif

If you think something is impossible, you’ll make it impossible.
Message 62 of 87 (220 Views)
Reply
0 Likes
Last Guardian
Registered: 01/04/2012
Offline
10262 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

[ Edited ]
Apr 14, 2013

Matthijs_17 wrote:

 when classic mode replaced hardcore mode did you see a poll for all the forumers here who preferred which mode?


^ This. I can't believe you guys want more proof when you killed HC mode for funsies and when we tried to get it back you were all like "NOOOOOOO UC2 TD- I MEAN CLASSIC IS BETTA SUHT PUUPPPPPPPPP NOOOOOOOOOOOO LOOOOOOSER!!!!111"

 

EDIT: I even kinda liked the idea of Classic. Just not the whole "kill HC with UC2 TDM" thing.

Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
Message 63 of 87 (214 Views)
Reply
0 Likes
Uncharted Territory
Registered: 12/06/2011
Offline
2018 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

Matthijs_17 wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

To the people saying they are not convinced or those videos proves nothing what would convince you guys Blindfire is OP ?? 

 

Why is it possible I can kill someone faster without aiming ?

 

And ND won't do anything time to stop trying they even reward you in the single player for hip fire lol.


Well, it would require a large amount of expermenting. We would need to take account gametype, player experience, number of people playing in a game, what boosters they are using, and connection. We would have to factor in every possibility that could affect BF and use an accurate sample of the current UC3 population playing the MP. In addition, no boosters whatsoever or use completely ineffectual ones. Also, we would have to use only one gun (preferable the AK) in order to factor out any gun advantages/ Then, we would have to create matches where player are allowed to aim only, BF only, then mix of the two, and finally matches between BF and Aiming. With each match, we would have to tally the Kill/Death ratio and Win/Lose ratio of all the matches of each player and see if there is a correlation if BF is really OP.



ummm i'm sensing some trolling in your post if you were infact serious my apologies but what does gametype, player experience, number of people playing, boosters have to do with anything.

 

You lost me at using The AK...


Well, I want to test Blindfiring at its most basic element within actual gameplay. So any booster or gun that is better suited to aiming or blindfiring would skew the result. In addition, how good blindfire is depends on what type of game you are playing (i.e. plunder or TDM). For example, A player who blindfires and kills a lot of players, but lost in a Plunder match, but wins in TDM, changes how BF is effective. Number of players (i.e. a 5vs5 over 1vs1) could certainly alter playstyle and tactics. For example, in a 5v5 situation if you see one of your teammates getting killed, you would certainly avoid the are your teammate was in or flank the enemy. In a 1v1, you don't have that luxury. Player experience is important as players who are more experience could be better BF users or better at beating BF users or have better aim. Understand I am not trying to troll, I would honestly be more sarcastic and type less.


look, we are not some professionals who do statistics on things, we play games, and we try to improve said games by commenting here, I do not have to proof that hipfire is overpowered, I have to show it, and it seems pretty clear to me that hipfire is pretty **bleep**ed up considering those video's I made...

 

when people complained about Revenge did you see a good investigation of people who do use Revenge against people who don't? when a G-mal nerf was requested did you see teams of G-mal users against teams of other weapon users and check the results? when classic mode replaced hardcore mode did you see a poll for all the forumers here who preferred which mode? to all questions the answer is no, it just doesn't work this way, we point out the problems, Naughty Dog fixes them, that's how it should be...


Yes, but I really don't agree on making hasty choices after the community's reckless choice to nerf certain aspects like the G-MAL stopping power or the FAL nerf. Those nerfs were need, I know, but they lead to more BS and crap. I like to make a definitive decision that actually has some basis and not a massive majority of people making a hasty generalization. I am not saying that we as a community should test every problem of the game, but we should be more thoughtful when we ask ND to patch stuff. It is important sometimes to act as the Devil's Advocate.

Message 64 of 87 (213 Views)
Reply
0 Likes
Fender Bender
Registered: 04/20/2010
Offline
3654 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

thedeviant105 wrote:

Matthijs_17 wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

To the people saying they are not convinced or those videos proves nothing what would convince you guys Blindfire is OP ?? 

 

Why is it possible I can kill someone faster without aiming ?

 

And ND won't do anything time to stop trying they even reward you in the single player for hip fire lol.


Well, it would require a large amount of expermenting. We would need to take account gametype, player experience, number of people playing in a game, what boosters they are using, and connection. We would have to factor in every possibility that could affect BF and use an accurate sample of the current UC3 population playing the MP. In addition, no boosters whatsoever or use completely ineffectual ones. Also, we would have to use only one gun (preferable the AK) in order to factor out any gun advantages/ Then, we would have to create matches where player are allowed to aim only, BF only, then mix of the two, and finally matches between BF and Aiming. With each match, we would have to tally the Kill/Death ratio and Win/Lose ratio of all the matches of each player and see if there is a correlation if BF is really OP.



ummm i'm sensing some trolling in your post if you were infact serious my apologies but what does gametype, player experience, number of people playing, boosters have to do with anything.

 

You lost me at using The AK...


Well, I want to test Blindfiring at its most basic element within actual gameplay. So any booster or gun that is better suited to aiming or blindfiring would skew the result. In addition, how good blindfire is depends on what type of game you are playing (i.e. plunder or TDM). For example, A player who blindfires and kills a lot of players, but lost in a Plunder match, but wins in TDM, changes how BF is effective. Number of players (i.e. a 5vs5 over 1vs1) could certainly alter playstyle and tactics. For example, in a 5v5 situation if you see one of your teammates getting killed, you would certainly avoid the are your teammate was in or flank the enemy. In a 1v1, you don't have that luxury. Player experience is important as players who are more experience could be better BF users or better at beating BF users or have better aim. Understand I am not trying to troll, I would honestly be more sarcastic and type less.


look, we are not some professionals who do statistics on things, we play games, and we try to improve said games by commenting here, I do not have to proof that hipfire is overpowered, I have to show it, and it seems pretty clear to me that hipfire is pretty **bleep**ed up considering those video's I made...

 

when people complained about Revenge did you see a good investigation of people who do use Revenge against people who don't? when a G-mal nerf was requested did you see teams of G-mal users against teams of other weapon users and check the results? when classic mode replaced hardcore mode did you see a poll for all the forumers here who preferred which mode? to all questions the answer is no, it just doesn't work this way, we point out the problems, Naughty Dog fixes them, that's how it should be...


Yes, but I really don't agree on making hasty choices after the community's reckless choice to nerf certain aspects like the G-MAL stopping power or the FAL nerf. Those nerfs were need, I know, but they lead to more BS and crap. I like to make a definitive decision that actually has some basis and not a massive majority of people making a hasty generalization. I am not saying that we as a community should test every problem of the game, but we should be more thoughtful when we ask ND to patch stuff. It is important sometimes to act as the Devil's Advocate.


I think the main problem here is how slow Naughty Dog works on such things, they should have a system in which they can quickly tweak things, for instance weapons: easily tweak reload speed, damage, rate of fire, and so on...

 

Also they barely listen carefully to our feedback, take the g-mal nerf for instance, people complain about it for months, and then Naughty Dog suddenly patches it but makes it completely useless by adding recoil as well as reducing stopping power (which caused hipfire to be even more annoying), while as far as I know people only asked for more recoil, or look at revenge, people complain about that booster for months also, and then they suddenly just make it teamsafe, so that revenge is even more used (it prevents them from getting kicked, but they still knocks teammates down who then get killed by opponents), but the community told about 2 problems, 1 being that teammates blow you up, and 1 being that when you make stealth kills on opponents you hardly can't escape from their revenge grenade, and the game should reward playing with skill, not punish, but Naughty Dog just did what they thought best (and they can't make good decisions if you don't play your own game) and made it even more powerful without solving any of the issues, or take quickboom for example, people pointed out it is basically an RPG kickback but then with more then 1 rocket/grenade, and they they nerf it to the amount of medals required for an RPG, so it's still stronger, while people asked for being it at least 12 medals I think, all these hasty decisions are Naughty Dog's fault, I have a thread about hipfire with a good ammount of great feedback, and if Naughty Dog read that they perhaps will finally make a change for the better for this game...

Message 65 of 87 (201 Views)
Reply
0 Likes
Sackboy
Registered: 10/25/2012
Offline
541 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

[ Edited ]
Apr 14, 2013

I remember SteepMatt's HC thread. He didn't even mention Classic in the OP, yet people kept saying Classic was better and telling him to shut up. Talk about a structured argument, huh Smiley Indifferent .

There are only two tragedies in life: one is not getting what one wants, and the other is getting it.
Message 66 of 87 (198 Views)
Reply
0 Likes
Last Guardian
Registered: 01/04/2012
Offline
10262 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

Black_MiD wrote:

I remember SteepMatt's HC thread. He didn't even mention Classic in the OP, yet people kept saying Classic was better and telling him to shut up. Talk about a structured argument Smiley Indifferent .


Only sand said anything constructive there. He said we shouldn't kill Hunter because people play it.

 

No spazzy crap, you know. I can respect that opinion.

Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
Message 67 of 87 (193 Views)
Reply
0 Likes
Fender Bender
Registered: 04/20/2010
Offline
3654 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

Black_MiD wrote:

I remember SteepMatt's HC thread. He didn't even mention Classic in the OP, yet people kept saying Classic was better and telling him to shut up. Talk about a structured argument, huh Smiley Indifferent .


although I like classic, I think it shouldn't have replaced hardcore mode, you just don't just throw out a whole mode out of the game, there could be people who bhought your game just for that mode (which is plausible because all games recently have all these (for some people) annoying things like boosters, kickbacks, mods an so on), and then, when you have their money, you remove the thing they did spend it on, that's not really fair, why not just add classic mode, why did it have to replace something? I know, I know, probably something like splitting the fan base, but still, you could have just put classic and hardcore in the same playlist if you were worried about a split fanbase, at least then people could still play both modes...

Message 68 of 87 (188 Views)
Reply
0 Likes
Uncharted Territory
Registered: 12/06/2011
Offline
2018 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

@Matthijs_17, didn't bother to quote b/c of massive text. Yeah, ND has a problem making right decisions for patches (although no gaming company has ever correctly patched a game's MP). However, it would help the community's reputation as a trustworthy source if we had less BS in the threads. Seriously, having troll threads in this site did not help whatsoever.

 

Message 69 of 87 (184 Views)
Reply
0 Likes
Uncharted Territory
Registered: 04/01/2013
Offline
1419 posts
 

Re: Hipfire vs Aiming, Steven vs Matthijs, ND watch!:)

Apr 14, 2013

thedeviant105 wrote:

Matthijs_17 wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

thedeviant105 wrote:

Zidane_Finito wrote:

To the people saying they are not convinced or those videos proves nothing what would convince you guys Blindfire is OP ?? 

 

Why is it possible I can kill someone faster without aiming ?

 

And ND won't do anything time to stop trying they even reward you in the single player for hip fire lol.


Well, it would require a large amount of expermenting. We would need to take account gametype, player experience, number of people playing in a game, what boosters they are using, and connection. We would have to factor in every possibility that could affect BF and use an accurate sample of the current UC3 population playing the MP. In addition, no boosters whatsoever or use completely ineffectual ones. Also, we would have to use only one gun (preferable the AK) in order to factor out any gun advantages/ Then, we would have to create matches where player are allowed to aim only, BF only, then mix of the two, and finally matches between BF and Aiming. With each match, we would have to tally the Kill/Death ratio and Win/Lose ratio of all the matches of each player and see if there is a correlation if BF is really OP.



ummm i'm sensing some trolling in your post if you were infact serious my apologies but what does gametype, player experience, number of people playing, boosters have to do with anything.

 

You lost me at using The AK...


Well, I want to test Blindfiring at its most basic element within actual gameplay. So any booster or gun that is better suited to aiming or blindfiring would skew the result. In addition, how good blindfire is depends on what type of game you are playing (i.e. plunder or TDM). For example, A player who blindfires and kills a lot of players, but lost in a Plunder match, but wins in TDM, changes how BF is effective. Number of players (i.e. a 5vs5 over 1vs1) could certainly alter playstyle and tactics. For example, in a 5v5 situation if you see one of your teammates getting killed, you would certainly avoid the are your teammate was in or flank the enemy. In a 1v1, you don't have that luxury. Player experience is important as players who are more experience could be better BF users or better at beating BF users or have better aim. Understand I am not trying to troll, I would honestly be more sarcastic and type less.


look, we are not some professionals who do statistics on things, we play games, and we try to improve said games by commenting here, I do not have to proof that hipfire is overpowered, I have to show it, and it seems pretty clear to me that hipfire is pretty **bleep**ed up considering those video's I made...

 

when people complained about Revenge did you see a good investigation of people who do use Revenge against people who don't? when a G-mal nerf was requested did you see teams of G-mal users against teams of other weapon users and check the results? when classic mode replaced hardcore mode did you see a poll for all the forumers here who preferred which mode? to all questions the answer is no, it just doesn't work this way, we point out the problems, Naughty Dog fixes them, that's how it should be...


Yes, but I really don't agree on making hasty choices after the community's reckless choice to nerf certain aspects like the G-MAL stopping power or the FAL nerf. Those nerfs were need, I know, but they lead to more BS and crap. I like to make a definitive decision that actually has some basis and not a massive majority of people making a hasty generalization. I am not saying that we as a community should test every problem of the game, but we should be more thoughtful when we ask ND to patch stuff. It is important sometimes to act as the Devil's Advocate.


The nerfing of the G-Mal was anything but reckless, it paved the way for the M9's dominance but are you forgetting how OP blindfire was when this game launched ?? We are simply back to square one this is because of ND inability to treat a wound in their game instead they place band aids over them.

 

BF should be a last resort tatic instead I can just run behind someone holding R1 and watch the game aim better than I can (not literally) and you kill the person 9 out of 10 times.

 

what they need to do is reduce blindfire to the level of the AK & disable auto lock-on once the person is 2ft away from you.. make the Kal 7 a pick up weapon modded with ROF.

 

 

Message 70 of 87 (183 Views)
Reply
0 Likes