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Jan 17 2014
By: kobrafan79 First Son 23 posts
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How we could better cover so that is more important to multiplayer.

200 replies 433 views Edited Jan 17, 2014
This thread is to discuss all things regarding cover from simple corner transitions to more complex things like wall bouncing and animation lag for entering and exiting cover and how climbing up a ledge while in cover can be made smoother. Please stay on topic.
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PlayStation MVP
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014
Matthijs? AK? wycliff? Blen? You ready guys?
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014
Well, cover in a cover based shooter is the most important aspect of the game, after the gunplay.

I'd like to see a more free flow movement when in cover as well as transitions in and out of it.

After all, a cover based shooter without cover is, well, just a shooter.

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Re: How we could better cover so that is more important to multiplayer.

[ Edited ]
Jan 17, 2014
I would like fluid transitions. Like let's say you vault over a car, he slides over it and you can still shoot while sliding over, then you roll and hide in another nearby cover, all in one motion, see?
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Naughty Host
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014
^Sure, but no slow motion crap, like in Sleeping Dogs.

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PlayStation MVP
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014
^ Yeah that's what I mean all in normal speed. Adds intensity :smileyhappy:
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Survivor
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Re: How we could better cover so that is more important to multiplayer.

[ Edited ]
Jan 17, 2014

Most importantly - give cover its own button -Triangle is the best option (L2/R2 = sprint/grenades) and make roll another button.

Entering cover needs to be faster, more fluid and less likely to get you killed - better animations which keeps you more protected and with less lag.

I think rolling into the cover instead of gliding into it would help since you are more protected behind waist high cover when rolling, where as you are not protected at all when you glide into it like you do now in UC3(glide is laggy also). In UC1 Drake rolls into cover.


Exiting cover should also be faster and more fluid - it should not be as sticky as it is in UC3.

UC2 has much better cover overall (people should check it out) but it could and should be even better again for UC4.

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Fender Bender
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014

I think we first need to establish the genre (action/adventure) before we go discussing which aspects of cover should be improved :smileytongue:

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Uncharted Territory
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014
We already have.

I'd personally like it if when I was at an angle where I could see somebody, my bullets would count as hitting them. What they did with only snipers being able to headshot people from certain angles seems tomhave messed things up, so that you can sometimes get to an angle where you can see a fairly large portion of your target and yet your bullets won't count as hitting them when they clearly are.
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Survivor
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Re: How we could better cover so that is more important to multiplayer.

Jan 17, 2014

you know what, i actually like the cover system in uncharted 3, sure it has it's flaws but i much prefer going into cover being somewhat of a struggle while in a gunfight then having people being cover dependent (overuse the cover system, like they use grenades nowadays)

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