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Jun 16 2014
By: Niz_the_Kid Lombax Warrior 99 posts
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Lag Fix In UC4?

11 replies 326 views Edited Jun 16, 2014

I'm not sure why ,but when a lot of my internet is taken up, I get the white plug and my guy freezes.  My bullets don't curve and I can't kill through walls.  However, I run into a person with thirdworld connection, he shoots a shotgun out of his gun and can lag strafe and shoot through walls.   The laggy player never freezes.  Why is this?

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Gaming Beast
Registered: 12/21/2011
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Re: Lag Fix In UC4?

Jun 16, 2014

Probably has to do with the consistency in lag, it's most likely your ping.

The person with the 3rd world connection probably has a high consistant ping which makes the game playable for him. You on the other hand probably have a really unstable ping that jumps up to the max amount of ms you can have which forces your model to freeze.

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Lombax Warrior
Registered: 04/06/2013
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Re: Lag Fix In UC4?

Jun 16, 2014

UC4 needs Ded. Servers, that would help a lot.

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Naughty Host
Registered: 02/11/2010
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Re: Lag Fix In UC4?

Jun 16, 2014
UC4 will have no lag.

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Gaming Beast
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Re: Lag Fix In UC4?

Jun 16, 2014

AKyemeni wrote:
UC4 will have no lag.

Do tell.

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Fender Bender
Registered: 02/26/2014
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Re: Lag Fix In UC4?

Jun 16, 2014

AKyemeni wrote:
UC4 will have no lag.

Why?

White plug is fair: http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/What-does-the-blinking-white-plug-mean-and-why-is-it-disrupting/m-p/44241158/highlight/true#M106983
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Wastelander
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Re: Lag Fix In UC4?

Jun 16, 2014
Lol unless they rewrite the netcode or code in ping restriction i seriously doubt that :U

U3 made laggers gods and ppl with great net pay for it :/

I prefer they restrict ppl with slow nets to only play with those near them. Not ppl in other countries, at least that way they could still play

ND once said they preferred p2p if I'm not mistaken x_x
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Lombax Warrior
Registered: 06/13/2014
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Re: Lag Fix In UC4?

Jun 16, 2014
AK once again talking complete nonsense

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Fender Bender
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Re: Lag Fix In UC4?

Jun 16, 2014
They said they went with P2P because they plan to keep their games online for a long time .. AKA..they went with the method that would make them spend less & so they wouldn't be forced to do constant server maintenance.

There will be lag in UC4 can't see it being as sevre as UC3. But I also can't see ND putting a network speed restriction in place as that would alienate all the South / Central Americans currently saving for a PS4 so they can play their fave game that rewards them for having terrible internet :smileytongue:

But it seems they have taken lag more serious with TLOU and there's no excuse for all Sony 1st party Multiplayers to not have dedicated servers PSN aint free anymore.

Let's hope ND finally hires someone who knows what the hell they are doing when it comes to writing a netcode as well.
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Fender Bender
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Re: Lag Fix In UC4?

[ Edited ]
Jun 16, 2014

Silver-Knight47 wrote:
1. Lol unless they rewrite the netcode or code in ping restriction i seriously doubt that :U

U3 made laggers gods and ppl with great net pay for it :/

2. I prefer they restrict ppl with slow nets to only play with those near them. Not ppl in other countries, at least that way they could still play

ND once said they preferred p2p if I'm not mistaken x_x

1.  IMHO, this is what they need to do: http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/TLoU-PS4-will-be-Locked-at-60FPS/m...

 

2. That could work in the solo playlist, but it wouldn't necessarily work in the parties pool.

 

What about international parties? For example, the party leader could be American, but his friends could be from Japan...

White plug is fair: http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/What-does-the-blinking-white-plug-mean-and-why-is-it-disrupting/m-p/44241158/highlight/true#M106983
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