Good post squid, in uncharted 3 the maps have had quite a huge influence on the gameplay, theres a huge difference playing on a map like plaza and then on chateua, most of uc3 maps are all close quarters which is one of the biggest gameplay differences uc3 has to uc2, I personally dont like having a wide range of weapons either like one weapon for longe range, mid range etc, the maps simply cannot cater for this, as you said uc3 is predominetly a CQC game so generally speaking the guns ideal for this game would only be mid-short (it is a lot easier playing with an m9 as oppose to the g-mal).
I'd like the next uncharted to go back to the that more "adventurer" feel and more to the roots of the game, this game isnt a military shooter where you have a range of weapons to your arsenal, this game should have more of a scavenger feel (just pick up what you find and use what you got). Its simple and its more suited to this games genre. I could expand on this but this'll do for now
There needs to be heavy changes to the aiming mechanics...
Honestly I don't like loadouts, The whole trade off for having something and lacking in another area isn't something I'm happy with.
I love simplicity where it comes down to just you and your weapon, like Uncharted 2 was. We had pickups too which were fine.
Anyway back to the aiming mechanics. That recoil needs serious changing to promote aiming. The issue is that being someone who does aim. I can understand why people wont bother, the recoil in everything except the M9 actually hurts my head and makes me feel really icky just tracking it with my eyes, It's way too violent the way it dances around the screen.
Plus we could give this game class loadouts, with different balancing for each one, but ND can't even get the basics right with weapons with their current game, do we want to move forward when they really need to go backwards?
I could write another 15 pages