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Welcoming Committee
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

Even though I don't really know what was wrong with Mega Bomb being you know.. A mega bomb.

 

I'll reserve judgement until I try it.



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Monster Hunter
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

And the leaderboard ? :'(

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Fender Bender
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

Link-25- wrote:

And the leaderboard ? :'(


What's that? 

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Monster Hunter
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

>.<

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Naughty Dog Developer
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

The boosters weren't reversed, just cleared to fix the double booster bug. The Mega bomb kill radius was only reduced a half a meter, which is very small. Please try playing with the new settings and then give your feedback.

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First Son
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013

omg thank you! i have all gold boosters again!

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Fender Bender
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 8, 2013
Good job with the first two! I have mixed feelings on the Mega Bomb change, it did need something, but an increased medal count would have probably worked just as well, it was just worrisome for Team Objective. I'll wait and see before I say anything else on it though.

I am sad to hear the boosters will remain in the same slots, it's not just about Team Safe being underpowered, but more Explosive Shell Expert and Regeneration being borderline OP.

I will say though, Team Safe + Monkey Man is a surprisingly good way to escape the endless Rockets and Hammer shells, but doesn't really help as much in gun fights.
Pepsi
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 9, 2013

Awesome! We're all in the same boat now. Thank you so much Heart

 

I'll try the megabomb tomorrow. I don't use bargain and don't plan to...

 

Again, thanks! Much appreciated!

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First Son
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

Nov 9, 2013

First off, I never usually post anything here and that's  obvious looking at my profile. That doesn't mean I have no opinion in what goes on in a game I've spent countless hours in. Since patch 1.18 I find myself here more and more. So now I'll leave my thoughts on it.


I think patch 1.18 was the best patch by leaps and bounds over everything up until that point, with the booster changes excluded from that statement. I applaud ND for resetting them now back to how they were with this live update. I still don't understand the reasoning behind the change in the first place, but whatever...


(Don't look at this as complaining, because I'm not)

I just don't understand why the mega bomb and cluster were messed with at all, if you didn't know how to use them correctly you just died to them end of story. I never once complained about dying to one, other than not hitting the triangle quick enough. The personal feeling of achievement from tossing one back is something that is lost from the game now. Throwbacks were a great feature added to UC3, it complimented its faster pace over UC2. If we were playing the beta and it was changed I'd have no issue but 2 years went by and people got used to things. Now we will get used to them again but was it necessary? Revenge and the megabomb or cluster bomb kickback will become the standard for certain people and will be the easiest way to get kills, so you know as well as everyone else it will get abused. A blast radius deduction wont compensate for the lag but if that's what we get it's better than leaving it the way it is since 1.18.

 

If you can throw back any grenades you should be able to throw back all, (excluding quick boom) learn how to do it or die until you do. I just can't understand the reasoning behind the decision. This isn't UC2, someone explain it to me please? 

 

I look forward to trying out the changes later today. Thanks for your time.

 

 

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I Only Post Everything
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

[ Edited ]
Nov 9, 2013

The problem with the mega and cluster bomb was that both are a kickback and just like the RPG and Hammer for example, they should be an advantage for you and your team. The throwback and/or the need of objects you had to throw them against was a clear disadvantage. Personally, I think it's okay now.

 

That said, I'm not sure if the throwback istelf is a good thing or rather something that hurts the gameplay overall.

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