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Fender Bender
Registered: 12/27/2012
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

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Nov 9, 2013

fiberface wrote:

First off, I never usually post anything here and that's  obvious looking at my profile. That doesn't mean I have no opinion in what goes on in a game I've spent countless hours in. Since patch 1.18 I find myself here more and more. So now I'll leave my thoughts on it.


I think patch 1.18 was the best patch by leaps and bounds over everything up until that point, with the booster changes excluded from that statement. I applaud ND for resetting them now back to how they were with this live update. I still don't understand the reasoning behind the change in the first place, but whatever...


(Don't look at this as complaining, because I'm not)

I just don't understand why the mega bomb and cluster were messed with at all, if you didn't know how to use them correctly you just died to them end of story. I never once complained about dying to one, other than not hitting the triangle quick enough. The personal feeling of achievement from tossing one back is something that is lost from the game now. Throwbacks were a great feature added to UC3, it complimented its faster pace over UC2. If we were playing the beta and it was changed I'd have no issue but 2 years went by and people got used to things. Now we will get used to them again but was it necessary? Revenge and the megabomb or cluster bomb kickback will become the standard for certain people and will be the easiest way to get kills, so you know as well as everyone else it will get abused. A blast radius deduction wont compensate for the lag but if that's what we get it's better than leaving it the way it is since 1.18.

 

If you can throw back any grenades you should be able to throw back all, (excluding quick boom) learn how to do it or die until you do. I just can't understand the reasoning behind the decision. This isn't UC2, someone explain it to me please? 

 

I look forward to trying out the changes later today. Thanks for your time.

 

 


Mega Bombs & Clusters are Kickback grenades just like Quick Boom. 

I'm glad you guys can longer get free kills by throwing back someones hard earned 10 medals.

 

Maybe Naughty Dog should create a Parry feature to reflect RPG's & Hammers if you press triangle right before impact, deflecting it back to you. Based off your logic. 

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First Son
Registered: 01/18/2010
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

Nov 9, 2013
Or they could just remove revenge and make a lot more people happy, then I could care less about throwbacks.
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Naughty Dog Developer
Registered: 06/05/2010
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620 posts
 

Re: Live update to Uncharted 3 Multilayer - Boosters Edition

Nov 9, 2013

wycliff_12 wrote:

fiberface wrote:

First off, I never usually post anything here and that's  obvious looking at my profile. That doesn't mean I have no opinion in what goes on in a game I've spent countless hours in. Since patch 1.18 I find myself here more and more. So now I'll leave my thoughts on it.


I think patch 1.18 was the best patch by leaps and bounds over everything up until that point, with the booster changes excluded from that statement. I applaud ND for resetting them now back to how they were with this live update. I still don't understand the reasoning behind the change in the first place, but whatever...


(Don't look at this as complaining, because I'm not)

I just don't understand why the mega bomb and cluster were messed with at all, if you didn't know how to use them correctly you just died to them end of story. I never once complained about dying to one, other than not hitting the triangle quick enough. The personal feeling of achievement from tossing one back is something that is lost from the game now. Throwbacks were a great feature added to UC3, it complimented its faster pace over UC2. If we were playing the beta and it was changed I'd have no issue but 2 years went by and people got used to things. Now we will get used to them again but was it necessary? Revenge and the megabomb or cluster bomb kickback will become the standard for certain people and will be the easiest way to get kills, so you know as well as everyone else it will get abused. A blast radius deduction wont compensate for the lag but if that's what we get it's better than leaving it the way it is since 1.18.

 

If you can throw back any grenades you should be able to throw back all, (excluding quick boom) learn how to do it or die until you do. I just can't understand the reasoning behind the decision. This isn't UC2, someone explain it to me please? 

 

I look forward to trying out the changes later today. Thanks for your time.

 

 


Mega Bombs & Clusters are Kickback grenades just like Quick Boom. 

I'm glad you guys can longer get free kills by throwing back someones hard earned 10 medals.

 

 


^^This

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Treasure Hunter
Registered: 05/13/2010
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 9, 2013
Oh the satisfaction of the triangle button press.
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Splicer
Registered: 11/07/2013
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 9, 2013
Thank you Eric! I'm sick and tired of playing against a party of five in plunder who use 2 beast mode gold and a stat hat that increases heavy object speed!
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Fender Bender
Registered: 12/02/2011
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

Nov 9, 2013
I don't think it's fair to compare Megas and Clusters to those kickbacks, Power Weapon Kickbacks and Quick Boom were just quick ideas to fill up the Kickback selection from what I can see. Look at it like this:

Juggernaut: If someone snaps your neck, 14 medals wasted, and a long walk back to the battle field.
Creepy Crawler: If someone throws a grenade at the spiders (or uses Revenge), 12 medals wasted.
Gotcha: Entire team uses Cloaked, 9 medals wasted.
Disruption: Entire team uses Cloaked Gold, 7 medals wasted.
Speedy G: Need to do lots of climbing? 7 medals wasted.
Smoke Bomb: Laggy player shoots you, 7 medals wasted.
Cash'em In: Gain no medals or kills while in effect, 4 medals wasted.
Cursed Idol: Use Cursed Idol against people who aren't brain dead, 7 medals wasted.

Most Kickbacks have some way to counter them, or huge downsides, I like this. I agree it's annoying having those grenades fail on you when the other team pulls Qucikboom grenades, RPGs and Hammers out of their magical butts for an entire game, but those Kickbacks shouldn't even exist in the first place in my opinion.

Anyway, the game is the best it's ever been in terms of game play, so well done ND! BUT, that aim-assist on the Tau Sniper still haunts me, pushes me off every target. Smiley Sad
Pepsi
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Survivor
Registered: 04/02/2012
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Re: Live update to Uncharted 3 Multilayer - Boosters Edition

Nov 9, 2013

Mega Bomb got a slight nerf eh?

 

chuck


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Lombax Warrior
Registered: 11/29/2009
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 9, 2013

great cause when you changed them it really messed the game play up

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Lombax Warrior
Registered: 11/29/2009
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

Nov 9, 2013

I know I haven't played for a while but I found the cluster less effective and still randomly doesn't go off and the treasure cheats still lock up ..

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Splicer
Registered: 03/15/2011
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Re: Live update to Uncharted 3 Multiplayer - Boosters Edition

[ Edited ]
Nov 9, 2013

Completely out of line with those comments. Deleted.

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