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Survivor
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Re: London Underground fixes and talk

Aug 23, 2012
it doesnt even have to be a gate - just a few large boxes or something
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Treasure Hunter
Registered: 11/12/2009
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Re: London Underground fixes and talk

Aug 23, 2012
This thread needs more support dangit *w*
tlousig2
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Lombax Warrior
Registered: 08/11/2012
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Re: London Underground fixes and talk

Aug 23, 2012

I wouldn't mind if they fixed the spawns either, twice yesterday I spawn at the bottom of the stairs on the right side of the map and was instantly killed by someone camping by the train tracks before I even had the chance to move.

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Treasure Hunter
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Re: London Underground fixes and talk

Aug 23, 2012

MrMoss252 wrote:

I wouldn't mind if they fixed the spawns either, twice yesterday I spawn at the bottom of the stairs on the right side of the map and was instantly killed by someone camping by the train tracks before I even had the chance to move.



The spawns in this map are so obvious that it is sad... Bottom of the stairs or across the map on the train tracks, take your pick.

tlousig2
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Fender Bender
Registered: 04/11/2010
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Re: London Underground fixes and talk

Aug 23, 2012
After reading some of the posts i would like to address the people saying it just takes a grenades.

Yes you can get some easy grenade kills, however if the people camping in that area are smart they know how to avoid them. Also grenades are your only way to get them out, if they are organized enough it can be impossible at times to get them out and by the time you do get them out they have 15 kills on you and you have 5 on them.

While power weapon placement is bad, it only lasts for the first minute while this camping spot lasts the whole game.

The spot also centralizes the map in that area and sometime you never even go in the other hall. putting this wall there would hopefully spread out the battles more.
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Iceyfire's youtube
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Fender Bender
Registered: 04/11/2010
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Re: London Underground fixes and talk

Aug 23, 2012

We're pushing a live update to U3 MP right about....now!

 

Short change list:

 

- M9 Rate of Fire mod reduction. Slightly decrease.

- Deathplanes added to multiple levels. 

- Update to Lab Map 1 - added a wall to prevent sniper camping, added edges so there are multiple paths to reach a certain platform.

 

i mean really it can't be that hard, **** i don't care if it's a mesh wall. 

 

 

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Iceyfire's youtube
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Treasure Hunter
Registered: 11/12/2009
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Re: London Underground fixes and talk

Aug 23, 2012

iceyfire54312 wrote:

We're pushing a live update to U3 MP right about....now!

 

Short change list:

 

- M9 Rate of Fire mod reduction. Slightly decrease.

- Deathplanes added to multiple levels. 

- Update to Lab Map 1 - added a wall to prevent sniper camping, added edges so there are multiple paths to reach a certain platform.

 

i mean really it can't be that hard, **** i don't care if it's a mesh wall. 

 

 


LOL! XD

tlousig2
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Hekseville Citizen
Registered: 07/08/2012
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Re: London Underground fixes, wall it up (19 kudos keep up the support)

Aug 23, 2012

ND should block it with stacked cars.. I think that's what they did to stop glitching in plaza

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Fender Bender
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Re: London Underground fixes, wall it up (19 kudos keep up the support)

Aug 23, 2012

CaressCarcass wrote:

ND should block it with stacked cars.. I think that's what they did to stop glitching in plaza


I don't care what they block it with, **** they could use a pin up poster of Chloe... ugg i play to much MGS 

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Fender Bender
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Re: London Underground fixes, wall it up (19 kudos keep up the support)

Aug 24, 2012

CaressCarcass wrote:

ND should block it with stacked cars.. I think that's what they did to stop glitching in plaza


Or, a destroyed railroad/train car that takes the place of the gate, if they want to stick with the whole metro motif. Really, anything would work, even just a blank wall.

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