wycliff_12 wrote:Answer: "Man... overall we felt the distribution of boosters before hand didn't offer a weighty enough choice. There were also a few combinations a bit powerful - Bargain with Explosive Expert is one that comes to mind."
This was in one of tripleWRECK's videos.
Please ND give these crybabies their favorite loadout back. They apparently cannot play without it. Please cater to this ONE booster change but leave the others alone. It's only fair to cater to one group.
Your sarcasm fell flat just like ND's attempt at 'balancing' the loadout system.
Your comment was not warranted since everyone expressed themselves & gave an explanation as to why they don't like the change.
I'd say that Beast Mode should be swapped back to Slot 1 if TS goes back to Slot 2. BM + Treasure Hunter was my main Plunder loadout. TH because I haven't unlocked Lazarevic's KAL yet, even though it's at a discount now in the Villain Weapons pack.
As I see it, EVERYONE got something taken away with the booster slot changed. "Fixing" it for one particular booster is unfair. Bargain got a true Nerf. TS is now a choice instead of a certainty. Choose wisely. Don't let the tears cloud your focus.
Yes everyone got something taken away so you logging on & jeering others for voicing their opinions simply makes you look immature as it's not only Team Safe we care about, but the overall imbalance of the loadout system.
You still have a paid booster to rely on if a 2 medal decrease is so important. TS is probably the best defensive booster & now it's in the same slot as all the best offensive boosters makes no sense, it's a major problem unlike the Bargain neff, which can also be reversed if they simply undo the changes.
For the most part, I agree with the OP. Many of us argued against this particular change – in a patch that was overwhelmingly positive (especially in light of ND’s record with previous patches), the booster change was a particular low point AND let’s not forget that to add insult to injury there was the stacking glitch (which ND originally said could not or would not be fixed). For me, this was the tragedy of the booster part of the patch…something that many of us viewed as completely unnecessary (as well as changing the two year old dynamic of gameplay) it also introduced a HUGE new problem – witness Idol bearers that could move faster than people could sprint. Thankfully, they fixed that issue.
I’m still unhappy with the booster change but I have to say, the use of TeamSafe is completely non-negotiable for me – I will not kill teammates, end of story. I moved on and switched my standard loadout of FleetFoot/TeamSafe to TeamSafe/Regeneration. I know FleetFoot is considered by many to be the red-headed stepchild of boosters but for me, FleetFoot was always about having a chance of winning heads up gun battles against laggers…Regeneration accomplishes much the same thing and on the positive side, doesn’t seem to have the same stigma attached to it’s use.