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Hekseville Citizen
Registered: 07/26/2011
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Eh...

Mar 19, 2014

I really don't have a problem with the booster change, as it doesn't majorly effect me. In fact, I can't really think of my booster loadout before the patch. For one, it's opened me up to using some different boosters, like Kickback Endurance and Beast Mode (on the same class!). It also lets me use some different boosters on the same class, like Endurance and Explosive Expert (which I find useful :/). Oh, and I don't use Team Safe. I either throw them back, roll out of the way, die, or get a kill. Just use it, or try to avoid throwing grenades near teammates. You can't always avoid the accidental teamkill.

 

@CaptainProduce67I don't know about you, but after the patch I haven't seen many laggers, and if there was any lag it's because I get the white plug (since I sometimes have 2 computers and 2 PS3's on a single access point). I've always seen Fleet Foot as a waste of a booster slot, since I am still able to kill (and sometime outstrafe) a Fleet Foot user. Regeneration is... meh.

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Lombax Warrior
Registered: 09/23/2011
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Re: Move Team Safe Back to Slot 2

Mar 19, 2014

Sorry for double post. I edited it and it posted it twice, just a bug.


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Fender Bender
Registered: 12/27/2012
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Re: Eh...

Mar 20, 2014

Ghost_12985 wrote:

I really don't have a problem with the booster change, as it doesn't majorly effect me. In fact, I can't really think of my booster loadout before the patch. For one, it's opened me up to using some different boosters, like Kickback Endurance and Beast Mode (on the same class!). It also lets me use some different boosters on the same class, like Endurance and Explosive Expert (which I find useful :/). Oh, and I don't use Team Safe. I either throw them back, roll out of the way, die, or get a kill. Just use it, or try to avoid throwing grenades near teammates. You can't always avoid the accidental teamkill.

 

@CaptainProduce67I don't know about you, but after the patch I haven't seen many laggers, and if there was any lag it's because I get the white plug (since I sometimes have 2 computers and 2 PS3's on a single access point). I've always seen Fleet Foot as a waste of a booster slot, since I am still able to kill (and sometime outstrafe) a Fleet Foot user. Regeneration is... meh.


You must be really lucky to not see alot of laggers in UC3. It's rare to play a game where there isn't atleast one lagger running around absorbing bullets & killing people after they themselves have been killed.

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Sackboy
Registered: 09/26/2009
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Re: Eh...

Mar 20, 2014

wycliff_12 wrote:

Ghost_12985 wrote:

I really don't have a problem with the booster change, as it doesn't majorly effect me. In fact, I can't really think of my booster loadout before the patch. For one, it's opened me up to using some different boosters, like Kickback Endurance and Beast Mode (on the same class!). It also lets me use some different boosters on the same class, like Endurance and Explosive Expert (which I find useful :/). Oh, and I don't use Team Safe. I either throw them back, roll out of the way, die, or get a kill. Just use it, or try to avoid throwing grenades near teammates. You can't always avoid the accidental teamkill.

 

@CaptainProduce67I don't know about you, but after the patch I haven't seen many laggers, and if there was any lag it's because I get the white plug (since I sometimes have 2 computers and 2 PS3's on a single access point). I've always seen Fleet Foot as a waste of a booster slot, since I am still able to kill (and sometime outstrafe) a Fleet Foot user. Regeneration is... meh.


You must be really lucky to not see alot of laggers in UC3. It's rare to play a game where there isn't atleast one lagger running around absorbing bullets & killing people after they themselves have been killed.


Yes, it's especially worse in the DLC pool. I get nothing but one/two bar players there with shotgun M9's and teleportation punches that are like 10 feet away. It is AWFUL. Default pool is never that bad. That's why we need one player pool!

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Hekseville Citizen
Registered: 07/26/2011
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Re: Move Team Safe Back to Slot 2

Mar 20, 2014
@StardustSpeedway
I'm in the DLC pool... I guess I am just lucky. lol
Also, I manage to find games faster in the DLC pool.
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Welcoming Committee
Registered: 06/14/2009
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Re: Eh...

Mar 20, 2014

wycliff_12 wrote:

Ghost_12985 wrote:

I really don't have a problem with the booster change, as it doesn't majorly effect me. In fact, I can't really think of my booster loadout before the patch. For one, it's opened me up to using some different boosters, like Kickback Endurance and Beast Mode (on the same class!). It also lets me use some different boosters on the same class, like Endurance and Explosive Expert (which I find useful :/). Oh, and I don't use Team Safe. I either throw them back, roll out of the way, die, or get a kill. Just use it, or try to avoid throwing grenades near teammates. You can't always avoid the accidental teamkill.

 

@CaptainProduce67I don't know about you, but after the patch I haven't seen many laggers, and if there was any lag it's because I get the white plug (since I sometimes have 2 computers and 2 PS3's on a single access point). I've always seen Fleet Foot as a waste of a booster slot, since I am still able to kill (and sometime outstrafe) a Fleet Foot user. Regeneration is... meh.


You must be really lucky to not see alot of laggers in UC3. It's rare to play a game where there isn't atleast one lagger running around absorbing bullets & killing people after they themselves have been killed.


If only... I'd love a game where one person is lagging.

 

I usually see the entire opposing team lagging. Thankfully some of them are too bad at the game to do any damage even with the advantage.



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