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Last Guardian
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Re: NERF -- Kickbacks

May 1, 2013
That's my feel too, man. Besides, if they scrap MP to make SP look good and also reach their moronic deadline... Peeps will be angry.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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I Only Post Everything
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Re: NERF -- Kickbacks

[ Edited ]
May 3, 2013

Agree, there are 2 options.

Your option would help but the main problem is that the KBs are overall way to cheap.

 

Among Uncharted tryhards whats the most used KB?

Its not the 1x RPG KB or the 4x Hammer KB neither this 2x lame QB nades.

Its the T-Bolt KB with the 5x lame 1.05 bullets.

 

I can manage 50+ medals aka 6x KBs in a good game, with my Bargain(most used slot2 booster!!!) loadout this would be 6x RPG shots.

Stock QB would be 12x nades but the T-Bolt KB tops it all...tremendous 30x 1HK kills. 

But let say, I have a medicore game and manage only 25(3xKBs) medals, the 3x RPG KB would be still laughable compared to the 15x 1HK bullet T-Bolt KB.

 

What I want to say is, increase the cost for the KBs in U4 + make the Bargain booster to a slot 1 booster.

An experienced player should play U2 style with negatives but surely not with FF, Scoped or Cloaked in combination with Bargain!!!

 

Because its absolutly laughable that I and anybody elses can manage to get 6+ KBs in one game.

Gamebreaking in its prime form and thats another of many reasons why this game is frustrating as hell.

 

RPG = 12

Hammer = 14

T-Bolt = 16

 

PS: This is not a hate post against the T-Bolt KB, but in the end of the day the RPG is One shell and the T-Bolt KB is Five power bullets for the same price. 

So its hardly suprising that 90% of these super awesome U3 montage videos are skeletons with T-Bolts. 

 

 

 

 

 

 

 

 

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Last Guardian
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Re: NERF -- Kickbacks

May 3, 2013
I agree with the medal increase as well, but I don't agree with your reasoning.

The T-Bolt has 5 bullets, yes. It also has slow reload, forced scope, and reload cancel (meaning if you're running away from someone that gun will NEVER reload).

The RPG on the other hand is a one-shell, explosive, mid-size radius blast that can take out maybe 2 people straight, then down the nearby players so that the RPG user can finish them off.

The hammer is their love child, with 4 bouncing explosive ammunition. Sure, it's 2HK, but you can kill 7 people in one go with just 3. Hell, just two well-placed shots and a pistol will do it.


My conclusion: increase medal requirement because this **bleep** needs to happen LESS.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Re: NERF -- Kickbacks

May 3, 2013

@stunt

Agree on every pro and cons of the KBs, but from my experience the T-Bolt KB is more a game changer than the RPG KB.

But mainly because it cost the same.

 

It should cost a bit more than a 1RPG KB, dont you think?

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Last Guardian
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Re: NERF -- Kickbacks

May 3, 2013
I think it should both cost higher. I've had more games ruined by arses with their fancy arse RPGs and their ESE, than T-Bolters.

It's based on my experience though. I'm a sniper so I can counter t-bolters easy as they reload. RPGs, hell no.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Keyblade Wielder
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Re: NERF -- Kickbacks

May 3, 2013

It doesn't really help that T-bolt is 1 of the more common PWs in the map in general. There are plenty of people who combine their bargained sniper kickbacks along with the t-bolt in the map to never run out for it. There are even TWO t-bolts in a few stages, I don't think there are two of any other PWs in any map.

Oh, I'm just leaving. -Best Uncharted character ever
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Wastelander
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Re: NERF -- Kickbacks

[ Edited ]
May 3, 2013

This Thread is so cute!

 

Read here when they're gonna fix it.

KLICK ME

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Last Guardian
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Re: NERF -- Kickbacks

May 3, 2013
^ you should make the levels red. I highly doubt they'll keep at it. :/
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Uncharted Territory
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Re: NERF -- Kickbacks

[ Edited ]
May 3, 2013

As I said rmake Power Weapons spawns random & once they are used they won't respawn.

 

Medal counts are fine IMO, making them any higher would just punish the good players for good being good & the sucky players will never see a kickback lol. Plus getting KB's in TO is already hard enough unless you just kill farm & ignore the objectives.

 

Without Power Weapons respawning people would get less kickbacks & they would be forced to engage in gun fights since camping & hogging the Power Weapons spawns would do them no good.

 

Lastly I don't mind the T-Bolt if I get killed by one best believe upon me respawning they will be my next target.

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Wastelander
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Re: NERF -- Kickbacks

May 3, 2013
I've said that I'd like offensive kickbacks to lose their ability to count medals towards another one (but you still get the medals and cash with them) and I still support the idea.

Offensive kickbacks only though, defensive/utility are fine to me.
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