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May 01 2013
By: SweetPoison13 MVP Support 11504 posts
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** Q&A with the Naughty Dog Development Team: May Edition **

218 replies 11096 views Edited May 1, 2013

Welcome to the May Edition of this monthly Q&A thread!

 

If you have some questions that you would like to ask Naughty Dog then here is your opportunity to ask them!

 

Up until about the 10th of May you will be able to post your questions regarding the Uncharted 3 multiplayer experience here in this thread. Usually 10 questions from this thread will be selected and answered by the Naughty Dog Development Team.

 

Once the replies are ready they will be posted in this thread for your perusal. What would you like to ask Naughty Dog this month?

 

If your reply contains more than one question or if you post multiple replies in a row then Naughty Dog may ignore your questions.

Twitter: @Sweet13Poison | YouTube: Sweetest13Poison

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Survivor
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

Last Q&A you guys said that you would have to rebalance every weapon for blindfire. Do you guys think you could balance blindfire similar to how the Belling+ stat works (25% decrease in blindfire accuracy all around)?

If you think something is impossible, you’ll make it impossible.
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Keyblade Wielder
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013
How about doing Frost's blindfire lab testing to see HOW we can fix this blindfire?

Someone link it
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Survivor
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

Will do.

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/The-Lab-Blindfire-Nerf-Testing/...

If you think something is impossible, you’ll make it impossible.
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Keyblade Wielder
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013
Aight, thanks.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Gaming Beast
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

How come you can't activate kickbacks when you're in water? I know this isn't a HUGE technical issue just curious.

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Survivor
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

Joe-Itz070 wrote:

How come you can't activate kickbacks when you're in water? I know this isn't a HUGE technical issue just curious.


The only Kickbacks that would be useful in water would be the grenade kickbacks and maybe Smoke bomb. Who knows really lol.

If you think something is impossible, you’ll make it impossible.
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Monster Hunter
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

Many times a mega bomb will literally have no effect on nearby enemies, and i mean standing, not in cover or behind walls. Once I survived one at my feet. Is this going to be fixed?

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Sackboy
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 1, 2013

What mistakes do you think you made with U3's MP, and what have you learned from the community's feedback?

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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

[ Edited ]
May 1, 2013

 Before you stop working on UC3 completely, will you consider a completely connection-based matchmaking so those of us who keep playing don't have to endure such an immense lag once the amount of overall players keeps dropping?

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