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Fender Bender
Registered: 04/06/2012
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2602 posts
 

Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 7, 2013

Is Eric Mafia?

 

http://images.wikia.com/uncyclopedia/images/b/b9/Garfreakeld.png


I luv kitty cats cuz they're very furry n cute. meow!
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Survivor
Registered: 11/22/2009
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2275 posts
 

Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 7, 2013

Cherry_Ronde wrote:

Are you aware of how much damage you're doing to yourselves when you add poorly conceived DLC trophies to your games? Adding DLC trophies is fine, but adding trophies that take a ridiculous amount of braindead grinding is a sure way to get yourselves hated by gamers who care about trophies.


i care about trophies (74 platinum trophies) and i loved the DLC trophies (except for the 2 treasure related trophies, hoarder and collector i think they were called, since they were based on luck) they weren't that hard to grind out

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First Son
Registered: 04/11/2011
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 7, 2013

How was the amount of camera view or angle determined in making UC3? 

 

If users have a wider view of angle does it make the game too easy, or too much data to transmit, or what went into the decision making process in terms of camera view.

 

Thanks!!! 

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Fender Bender
Registered: 06/24/2011
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

[ Edited ]
May 9, 2013

Explain this? It's from one of your developer videos. :smileyhappy:

 

UnknownCharactersAtND2

 

UnknownCharactersAtND

Rusty. Rusty everywhere.
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Keyblade Wielder
Registered: 01/04/2012
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10105 posts
 

Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 9, 2013
I don't get it. Looks like two survivors in coats.
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Uncharted Territory
Registered: 04/01/2013
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 9, 2013

LOL as if they will answer my guess is it's for UC4 exploring as Sir Fracis Drake. 

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Keyblade Wielder
Registered: 01/04/2012
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10105 posts
 

Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 9, 2013
Didn't he wear Spaniard/brit conquistador clothes?
Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Fender Bender
Registered: 04/20/2010
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2856 posts
 

Re: ** Q&A with the Naughty Dog Development Team: May Edition **

[ Edited ]
May 9, 2013

Question: Naughty Dog, how in the world is it possible that people know the ending of The Last of Us already?

 

Explanation: They got it from God of War ascension, someone managed to get the games files and found the cutscene titles for The Last of Us, because The Last of Us will have a demo included with that game, but why did you ever thought of including the cutscene titles on that disc, never heard of hackers?

 

EDIT: forgot to say that I got spoiled too, thank you very much ND...

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Uncharted Territory
Registered: 01/27/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 9, 2013


I've always wondered this:

 

Do grenades have some sort of tracking/assist/timing delay to make killing opponents more possible?  Kind of like aim assist.

 

Here is my supporting evidence there is:

 

1) It always seems much easier to kill opponents with grenades than it does intentionally killing your own teammates.  Most of the time when I'm trying to team kill my teammates (yes sometimes I do have to do it), they are able to getting away unscathed or with half damage.  

 

2) There has to be some kind of timer assist that delays or shortens the explosion of a grenade.  Maybe it's lag, but often times I have a grenade seemingly timed perfectly for a kill.  

 

3) If there was no grenade throwing assist, it would be ridiculously hard to kill opponents with grenades.  If grenades had the same timer, no aim assist, no explosion assist, and basically had the same properties every time some threw a grenade, it seems like it would be a lot more difficult to kill someone.  Think of aim assist with the guns, often times the gun locks in on opponents.  The game would be that much more frustrating if there wasn't aim assist.

 

 

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Splicer
Registered: 10/11/2009
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

May 10, 2013

You guys mentioned something that was cut from the game may show up again if it is possible. Can you give us more details on what this may be?

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