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Naughty Host
Registered: 02/11/2010
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013
No. Mostly because it was barebones. UGA had the better Single Player only experience. I had more fun with UGA than UDF.

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Keyblade Wielder
Registered: 01/04/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013

AKyemeni wrote:
No. Mostly because it was barebones. UGA had the better Single Player only experience. I had more fun with UGA than UDF.

Maybe because it was their very first Uncharted game?

Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Naughty Host
Registered: 02/11/2010
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013
And? We're comparing the games and which one is better.

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Keyblade Wielder
Registered: 01/04/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013

AKyemeni wrote:
And? We're comparing the games and which one is better.

We are? Sorry, I thought you just made a random comment so I just wanted to point it out.

Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Naughty Host
Registered: 02/11/2010
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013
Oh. My original comment was made in reply to kratos snake

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Keyblade Wielder
Registered: 01/04/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013

My bad then dude. I didn't realize.

 

As for the Q&A:

 

I don't mean to be repetitive but Frost posted another way to fix blindfire, so if you can just look at that, that would be great. Thanks.

Raffica user, Hardcore Mode player for life. Don't let it die! Obey Tailgater #1 sedan in GTA Online, too.
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Wastelander
Registered: 08/13/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 10, 2013

TheStuntDouble wrote:

My bad then dude. I didn't realize.

 

As for the Q&A:

 

I don't mean to be repetitive but Frost posted another way to fix blindfire, so if you can just look at that, that would be great. Thanks.


The reason for the new thread was to provide a more realistic and feasible option for ND to work with. After more deliberation, I thought that asking ND to provide up to seven different fixes for one problem is unrealistic. They probably just don't have the man power. So, I decided to endorse the "best" fix. In the newest thread, I think that fix is the most supportable. The other "best" fix is (IMO) a universal nerf to blindfire accuracy, which would go well as a co-nerf with the blindfire pain wobble solution. Just thought I'd clarify that, I still would prefer to kind of beta test them, but it probably won't happen. 

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Wipe that smile off your face and get your tryhard face on!!!

 


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Hekseville Citizen
Registered: 06/29/2011
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 14, 2013
I want to know, will you add more modes (especially coop modes) and customization to TLOU MP?? The MP is fun but lacks much variety...


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Treasure Hunter
Registered: 03/02/2012
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 16, 2013

thread

JayJay 2515 signature
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Wastelander
Registered: 07/14/2011
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Re: ** Q&A with the Naughty Dog Development Team: May Edition **

Jun 21, 2013
Can you please give us an explanation on how the leveling system in TLOU works?
I've seen player at level 20 without the little star and players at lower level with it.
I still don't fully understand it.
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