Mega Bomb needs a nerf if anything - RPG is fine. You quickly run behind a wall and do some acrobatics and you can escape it without a scratch.
Either that or stay right next to them so then if they use it, they die with you.
Again? It is called Mega for something.....
On topic: How is the RPG most OP than, lets say, the SAS? You get 2 shots with the RPG, not enough to change the tide of a match on it's own imo. And considering that people have become very good at dodgin RPG shots xD
with all due respect, you people get owned by a weapon and mope about how about instead of moping around you PRACTICE we all know when you see or hear a SAS being fired or you know someone got the SAS you keep distance and kille the **bleep** or the same with a T-Bolt KEEP YOUR A** Under cover make sure not even the top of the head is showing or you will get wasted , for the Kal same keep distance from the Noob
- Edgar Allan Poe
Seriously, I understand the frustration of having a kickback nade thrown back but it's gone too far, even with the 'nerf'. Please, fuse timer's still just as ridiculous.
I understand if people don't want to trickshot the nade off of a wall but at least put a small throwback timer on it so it's not certain death if someone throws one directly at your feet.
Even if you're all against putting a timer back on, I support it. No fair to make people suffer all because a select few don't (or can't) trickshot a nade off of a wall. Seriously, you basically have to hide behind cover the entire time unless you want to be wiped out by it.
I kinda want the Mega Bomb as before. The large radius but with throwback timer part. I mean, what the hell was wrong with that one, goddamn it.