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Fender Bender
Registered: 12/27/2012
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Re: RPG needs to go

[ Edited ]
Dec 19, 2013

Are we really back to square one? lol

The Mega Bomb got nerfed & it's still a problem? 

Blast radius ^ fuse timer changes are very noticeable, anymore changes to it will render it useless, to get multiple kills with it, you have to now time your opponents movements because the blast is so easy to escape now.

 

Why should someone have to wall bounce a KICKBACK grenade to use it effectively? 

It's an offensive KB it's suppose to give you a distinct advantage & killl everyone in close proximity. Complaining about the fuse timer is such a reach, it's a grenade it's suppose explode on impact once it touches hard surface.

 

People can't deflect an RPG or Hammer & they kill on impact, your entire vendetta against the Mega Bomb is pathetic to be honest. 

 

It's a Mega Bomb the name is quite self explanatory, people like you ruined this game.

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Lombax Warrior
Registered: 05/28/2013
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Re: RPG needs to go

Dec 19, 2013

xINESCAPABLEx wrote:
I find them every second match...

@Artennos, it got a massive buff if anything. It got no throwback and it's radius was SLIGHTLY reduced. I'm all for changing it back to the way before the patch but then some people wouldn't be happy so meeting halfway with a short fuse timer is an idea.



I didn't mind that you can't throw back anymore! And I'm not saying that because I use Mega Bomb because even when I get killed by one I don't mind. Quick boom was different because you can't even see there's a QB grenade coming your way, but mega bombs and cluster you can. It's hard to dodge but sometimes you can. 

 

Anyway, I wouldn't mind if they made it like it was before the patch, I think it was more fun when you could throw back but it was still a good kickback! Smiley Happy

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Treasure Hunter
Registered: 12/29/2011
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Re: RPG needs to go

Dec 19, 2013
Why are we all discussing about a mega bom who doesn't even know any of us exist?
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Survivor
Registered: 04/02/2012
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Re: RPG needs to go

Dec 19, 2013

...


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I Only Post Everything
Registered: 04/22/2013
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Re: RPG needs to go

Dec 19, 2013
^Sometimes I look up at the moon. And wonder if mega bomb is looking at the same moon at the same time..where ever they are at..
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Treasure Hunter
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Re: RPG needs to go

[ Edited ]
Dec 19, 2013
Ikr nation?
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Survivor
Registered: 08/04/2011
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Re: RPG needs to go

Dec 20, 2013
I think this needs to be pointed out.

Just because you dont like something doesnt mean its OP.
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Treasure Hunter
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Re: RPG needs to go

Dec 20, 2013
Agree Blen
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Lombax Warrior
Registered: 03/18/2013
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Re: RPG needs to go

Dec 20, 2013

The RPG and even Hammer are different than the other power weapons though. You could be putting bullets into someone's head and all they have to do is activate the RPG kickback and blindfire which results in your instant death.

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Fender Bender
Registered: 12/27/2012
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Re: RPG needs to go

Dec 20, 2013

Icebound1 wrote:

The RPG and even Hammer are different than the other power weapons though. You could be putting bullets into someone's head and all they have to do is activate the RPG kickback and blindfire which results in your instant death.


Accept your death & move on, do you think someone shouldn't be able to retaliate just because you're putting bullets into them? If you were putting bullets into their 'head' they would have been dead also. Every Power Weapon except the Shotty & Mag are  1 Hit Kill, that's why they are called power weapons. 

 

A SAS is way more lethal than an RPG or Hammer actually if you use Team Safe it's quite easy to kill someone who's shooting Hammer explosives at you, yes you will die but you'll take them along with you. 

 

RPG's are fine. This your second thread about wanting to remove the RPG, are you aware the RPG has been a staple in Uncharted Multiplayer since day one?

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