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Treasure Hunter
Registered: 12/29/2009
Online
4833 posts
 

Re: Randomization Lab

May 6, 2012

I'm all in for this idea, actually I was thinking about this idea some time ago too. It would definitely be fun to play.

I will say the following that could help make the game better:

- Power weapons could be ok IF they are left at their distinctive ammo levels (ie no RPGs or hammers with 99 rounds for example)

- No mods on any weapons

- Booster levels set at either bronze, silver, gold or randomized

- Paid boosters aren't allowed

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Splicer
Registered: 04/23/2012
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82 posts
 

Re: Randomization Lab

May 6, 2012

No kickbacks, please...

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Lombax Warrior
Registered: 03/29/2012
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131 posts
 

Re: Randomization Lab

May 6, 2012

Every single thing should be random, boosters, booster levels, kickback, weapons. It will be much funner that way.


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Wastelander
Registered: 12/18/2011
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929 posts
 

Re: Randomization Lab

May 6, 2012

Really like this idea - the constant readjusting to what the heck you're actually carrying would be pretty funny!

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Fender Bender
Registered: 01/01/2010
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4145 posts
 

Re: Randomization Lab

May 25, 2012

Coffeebug wrote:

Really like this idea - the constant readjusting to what the heck you're actually carrying would be pretty funny!

Exactly! Having to go from a Dragon Sniper to a Kal 7 would dramatically change a person's playstyle.

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Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

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Treasure Hunter
Registered: 11/12/2009
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4780 posts
 

Re: Randomization Lab

May 26, 2012

Sounds like a fun idea. I'd hope stats wouldn't count though because... well you know lol.

tlousig2
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Fender Bender
Registered: 01/01/2010
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4145 posts
 

Re: Randomization Lab

Jun 12, 2012

Updated the OP with a new "poll" of sorts. Post to vote for what you want the booster level to be.

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Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

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Uncharted Territory
Registered: 03/18/2012
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1290 posts
 

Re: Randomization Lab

Jun 13, 2012

I say either gold or random for booster level, though I prefer random. The more randomization, the better.

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Splicer
Registered: 10/10/2011
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88 posts
 

Re: Randomization Lab

Jun 13, 2012

What if everyone started with bronze boosters but if you got a kill they would level up? Get a kill to move to silver. Get another kill to get to gold. Die and go down to silver. Die another time, back down to bronze.

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Fender Bender
Registered: 01/01/2010
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4145 posts
 

Re: Randomization Lab

Aug 21, 2012

Pyroguy30 wrote:

What if everyone started with bronze boosters but if you got a kill they would level up? Get a kill to move to silver. Get another kill to get to gold. Die and go down to silver. Die another time, back down to bronze.


I think the booster improving by only 1 kill would be a little unfair, but I like where you're going with this.

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Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

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