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Treasure Hunter
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013
Just make a mode without powerweapons.
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Sackboy
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Re: Reduce T-Bolt/SAS-12 Ammo

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May 18, 2013

@Nike
I don't know. I think that would be a pretty campy mode. PWs kind of encourage players to move around, even if they camp with them afterwards. For example, the shotgun. You've got no choice but to move around with that one. I just think they shouldn't be in Plunder at all.

 

There are only two tragedies in life: one is not getting what one wants, and the other is getting it.
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Treasure Hunter
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013
^or elimination. I hate Museum because of the SAS.
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Sackboy
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013

NikeMurphDawg wrote:
^or elimination. I hate Museum because of the SAS.

Exactly. In a mode where you don't respawn, PWs are just absurd.

 

There are only two tragedies in life: one is not getting what one wants, and the other is getting it.
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Survivor
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013

For elimination and possibly plunder, yes. For the other modes, no. Although the PW kickbacks should give less ammo than pickup PW's.


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Treasure Hunter
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013
You guys act like there will ever be a patch for this game again. LMAO!

Even if there was, they never reduced Quickbooms medal count. You really think they will change power weapon ammo counts? Yeah right....
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Survivor
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013

TeabagMcFrag wrote:

For elimination and possibly plunder, yes. For the other modes, no. Although the PW kickbacks should give less ammo than pickup PW's.


There should just be no power weapon kickbacks in general.

If you think something is impossible, you’ll make it impossible.
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Treasure Hunter
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Re: Reduce T-Bolt/SAS-12 Ammo

May 18, 2013

Tell me why they'd patch this game when they want us to hace incentive to play TLOU and U4's multiplayer?

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