11-26-2012 07:41 PM
Power Weapons should not be in the game types such as Free for All and Elimination but removing them in Classic/TDM would also be nice. Power Weapons are evrywhere in this game and they respawn wayyyy to quickly.
My suggestions would be to have one Power Weapon on each map (Hammer). ![]()
Do not let Power weapons respawn after they have been taken.![]()
Or just completely remove them from the match/gametype
![]()
This would force everyone to use their LOADOUT WEAPONS to get kills, not a 1-2 shot kill weapon. The game would require more skill and maybe ND should implement a No Power Weapons gametype or test it out in the Lab.
11-26-2012 07:56 PM
Sitrongr wrote:Power Weapons should not be in the game types such as Free for All and Elimination but removing them in Classic/TDM would also be nice. Power Weapons are evrywhere in this game and they respawn wayyyy to quickly.
My suggestions would be to have one Power Weapon on each map (Hammer).
Do not let Power weapons respawn after they have been taken.
Or just completely remove them from the match/gametype
![]()
![]()
This would force everyone to use their LOADOUT WEAPONS to get kills, not a 1-2 shot kill weapon. The game would require more skill and maybe ND should implement a No Power Weapons gametype or test it out in the Lab.
I agree power weapons should be removed from FFA. In Elimination they should have a stronger power weapon instead of a Pistole in the middle of Yemen. Really!? Power weapons will help movement makes the game more interesting
.
I believe Power Weapons are necessary and make the game more interesting. Though I do question ND's choice of spawns, they shouldn't be right next to spawns but towards the middle of the map similiar to how UC2 placed power weapons.
Power weapons encourage movement and they add to the strategy of the game. Controlling power weapons is important and I like them without them the game would lose a gameplay strategy.
IMO a bigger problem is Power Weapons from Kickbacks. Especially using loadouts such as ESE and Bargain.
All said I would like a NPW lab and see how that turns out.
11-26-2012 08:00 PM
far-zan wrote:
Sitrongr wrote:Power Weapons should not be in the game types such as Free for All and Elimination but removing them in Classic/TDM would also be nice. Power Weapons are evrywhere in this game and they respawn wayyyy to quickly.
My suggestions would be to have one Power Weapon on each map (Hammer).
Do not let Power weapons respawn after they have been taken.
Or just completely remove them from the match/gametype
![]()
![]()
This would force everyone to use their LOADOUT WEAPONS to get kills, not a 1-2 shot kill weapon. The game would require more skill and maybe ND should implement a No Power Weapons gametype or test it out in the Lab.
I agree power weapons should be removed from FFA. In Elimination they should have a stronger power weapon instead of a Pistole in the middle of Yemen. Really!? Power weapons will help movement makes the game more interesting
.
I believe Power Weapons are necessary and make the game more interesting. Though I do question ND's choice of spawns, they shouldn't be right next to spawns but towards the middle of the map similiar to how UC2 placed power weapons.
Power weapons encourage movement and they add to the strategy of the game. Controlling power weapons is important and I like them without them the game would lose a gameplay strategy.
IMO a bigger problem is Power Weapons from Kickbacks. Especially using loadouts such as ESE and Bargain.
All said I would like a NPW lab and see how that turns out.
lol!? Power weapons ruin elimination... no matter which one. Getting the power weapon in the middle of the map raises that teams chances of winning a whole lot. And people know that, so it is the same routine every round, race to PW, kill team with it, win, repeat 2 more times, win the game.
11-26-2012 08:04 PM
Removing power weapons from FFA and Elimination is understandable, but remove them from any other gametype then there is a problem.
11-26-2012 09:46 PM
11-26-2012 10:11 PM
Obviously this won't happen but it would be the best way. The real problem here is the power weapons that are right in the starting spawns. For example the RPG and Hammer on Chateau.

11-26-2012 10:41 PM
I honestly Hope in the Next Uncharted (if they ever make another?) They Should Remove all Insta-kill Kickbacks, like
Quick-boom, Shottie, RPG, Hammer Time! Hell I never really like the Sniper Kickback.
I believe Power Weapons Should only be picked up in the Map and Kickbacks should be Defensive Not Offensive!
11-26-2012 10:59 PM
11-27-2012 03:39 PM
TheStuntDouble wrote:
Dude, that's just you. Most people will go for a way to get kills fast, and power weapons happen to help.
that's so me!
11-27-2012 04:09 PM